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U.S. Transhumanist Party Discussion Panel on Art and Transhumanism

U.S. Transhumanist Party Discussion Panel on Art and Transhumanism

G. Stolyarov II
Emanuel Iral
Rachel Lyn Edler
John Marlowe
R. Nicholas Starr
Leah Montalto
Kim Bodenhamer Smith
Laura Katrin Weston
Ekaterinya Vladinakova


On November 18, 2017, the U.S. Transhumanist Party invited leading artists in a variety of media and styles to a two-hour discussion, moderated by Chairman Gennady Stolyarov II and Director of Visual Art Emanuel Iral, on the subject of Art and Transhumanism, delving into how and which works of art can help inspire humans to pursue the next era of our civilization – through promoting the advancement of science and technology, rationality, and/or a more hopeful vision of the future. The panel also explored various interactions between art and technology and ways in which art can improve human connection and understanding, while also comprising the very improved functionality that emerging technologies provide.

Panelists

Emanuel Iral

Emanuel Iral is Director of Visual Art for the U.S. Transhumanist Party.

Emanuel’s artwork ranges from traditional paint and pencil work to 3D digital work. Currently he is working on his VFX and animation skills, as he is producing short films for his music. He encompasses his art under the term Prismatis – Latin for prism.  A prism refracts white light into the three primary colors: yellow, magenta, and cyan. Prismatis is all about the aesthetic of human expression, which can be separated into the art, audience, and artist.

Rachel Lyn Edler

RachelLyn Edler is an accomplished graphic designer with over 20 years of creative experience. Rachel comes from a diverse background of product development, packaging and web design. In her free time she volunteers for several scientific and secular organizations including the Planetary Society, Richard Dawkins Foundation for Reason & Science and the Secular Coalition for America.

John Marlowe

John Marlowe was educated in film theory and trained in film production at UC Berkeley.  His outlook on film as a vehicle for social messaging has been largely influenced by his lifelong struggle with a genetic inborn error of metabolism, a type of disease that – until recently – was beyond the scope of medicine.  Consequently, John feels it is his onus to emphasize the artist’s responsibility in shaping the conversation regarding medical research, to create a society more amenable to scientific progress, rather than one fearful of change.

Leah Montalto

Leah Montalto is a painter based in New York City and has maintained a successfully operating painting studio in New York for the past 12 years.  Her paintings have been exhibited at the National Academy Museum of Fine Art in New York, and have been reviewed in the New York Times and the Providence Journal.  Leah’s paintings have received awards including the National Academy Museum of Fine Art’s Hallgarten Prize in Painting and the NYC Cultural Commission arts grant.  Leah is a former professor at Sarah Lawrence College, and has an MFA in Painting from Rhode Island School of Design.  Leah is not affiliated with the Transhumanist Party, but her paintings explore related themes.

Kim Bodenhamer Smith

Kim Bodenhamer Smith is a single mother of two boys living in Chattanooga, TN. She is a founding member of Southside Abbey, a Lay Missioner in The Episcopal Church, and an Outdoor Wear Business owner of Chilliheads. She is a caver, unicycler, and an aviation enthusiast and creator of #helichurch. She has a BFA in Metals and also studied Graphic Design and Political Science. *She also has many Tesla Tales to tell and is a Social Media Manipulator (different from a troll)!

R. Nicholas Starr

R. Nicholas Starr is an audio engineer and multimedia artist whose work focuses on Earth’s dystopias of past, present, and future. Also a biohacker, researcher, and theorist, he immerses himself in the subjects surrounding these worlds and has published several non-fiction articles and interviews. With an education in electronic signals intelligence from the United States Air Force, and 15 years of digital art and audio production in the US and abroad, he has become a unique voice for science fiction, the U.S. Transhumanist Movement, and American policy.

Ekaterinya Vladinakova

Ekaterinya Vladinakova is an accomplished digital painter and professional freelance illustrator. Vladinakova specializes in fantasy and science fiction work, but is also interested in editorial illustration. Vladinakova spends most of the day painting in Photoshop, creating scenes related to fantasy, or science fiction, as well as brushing up older works. Vladinakova’s paintings have been featured by the U.S. Transhumanist Party – including the “City of New Antideath” – a vision of the future which was commissioned for Mr. Stolyarov’s 30th Birthday.

Laura Katrin Weston

Dr Laura Katrin Weston is from England and studied Fine Art before going on to studying Medicine. She is a trained pathologist with a specialism in medical biochemistry and inflammation-related disease. She has used her medical knowledge and professional painting career to support Lifespan.io – one of the biggest life-extension research and advocacy charities. Laura is also vocalist for symphonic metal band Cyclocosmia – a music act that will be trying to raise awareness of transhumanist and human mortality issues in their next upcoming album.

The YouTube question/comment chat for this Q&A session has been archived here and is also provided below.

Visit the U.S. Transhumanist Party Facebook page here.

See the U.S. Transhumanist Party FAQ here.

Become a member of the U.S. Transhumanist Party for free, no matter where you reside.

Become a Foreign Ambassador for the U.S. Transhumanist Party.

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Terraforming of Mars – Painting by Ekaterinya Vladinakova

Terraforming of Mars – Painting by Ekaterinya Vladinakova

Ekaterinya Vladinakova


“Terraforming of Mars” by Ekaterinya Vladinakova

Left-click on the image for a fuller view. You can also download this painting (3200 by 800 pixels) here.

This piece was painted by Ekaterinya Vladinakova in January 2016 as a tribute to Space X’s reusable rocket success. As a result of these pioneering steps, perhaps humankind will someday, hopefully during our lengthened lifetimes, establish settlements on Mars like the ones depicted in this painting. This painting is available for viewing and download on Ekaterinya Vladinakova’s DeviantArt page here.

Artist’s Comments: Being able to re-use a rocket has the potential to make space travel MUCH cheaper, by a factor of a hundred. The reason is because the fuel costs something around 200,000 dollars, while the rocket costs millions. The problem with today’s rockets is we use them once, and then they are thrown away. An analogy would be using a 747 aircraft for only one trip; think of just how expensive it would be.  The significance of SpaceX’s second launch was that it was done on a floating platform. The benefit of such a platform is that it would save more fuel for the rocket, since the ocean platform can move, and less fuel overall is spent navigating the rocket back to base.

Ekaterinya Vladinakova is an accomplished digital painter. See her gallery here and her DeviantArt page here.  

City of New Antideath – Painting by Ekaterinya Vladinakova, Commissioned by Gennady Stolyarov II

City of New Antideath – Painting by Ekaterinya Vladinakova, Commissioned by Gennady Stolyarov II

The New Renaissance Hat
Art by Ekaterinya Vladinakova
Painting Commissioned by Gennady Stolyarov II
June 28, 2017
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City of New AntideathCity of New Antideath – Painting by Ekaterinya Vladinakova
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Commentary by Gennady Stolyarov II, Editor-in-Chief of The Rational Argumentator, Chairman of the United States Transhumanist Party

For my coming thirtieth birthday, I have commissioned a colossal cityscape depicting my vision and hope for the future progress of humankind. Artist Ekaterinya Vladinakova, a long-time supporter of transhumanism and life extension, was the evident best choice for this project.

The City of New Antideath represents a future society which has overcome death, disease, and today’s principal sources of material scarcity and discomfort. This city contains more than ample living space in ornate, radiantly illuminated skyscrapers. Smaller villas, domed towers, and other luxuriously ornamented buildings adorn the central walkways. There is ample room for pedestrian traffic and plant growth sculpted into geometrically complex patterns – including on the rooftop terraces of many of the mega-skyscrapers.

Flying cars and autonomous drones appear as streaks of light from the ground level. There is so much room for aerial transportation that no more traffic jams exist on the ground. One can opt for efficient transport, or for open-ended leisurely walking, and the two modes will not collide.

Over the years I have created a large number of building models using Sketchup, Minecraft, and even LEGO bricks. In my quest for permanence, they – or images of them – have been preserved and provided to the artist for inspiration. The first City of Antideath consisted of my Sketchup models. The City of New Antideath was not intended to be an exact replica, but rather a successor inspired by the prospect of juxtaposing the best architectural elements of all eras – past and yet to come.

I conveyed to Ekaterinya Vladinakova that the skyscrapers should exhibit a variety of bold colors and geometric shapes – but also be orderly and ornate. I have a great admiration for historical architecture from the 16th through 19th centuries – so while some of the buildings are geometric and futuristic, others borrow significant elements from Renaissance, Baroque, Neoclassical, or Victorian styles. Russian and Eastern architectural traditions find their manifestations in this cityscape as well. The idea is to portray a future of extreme diversity, where all of these elements will exist side by side and interact with one another in interesting ways. Far from cultural separatism or tribalism, the future needs to borrow and develop upon the best elements from all cultures, times, and places. The culture of New Antideath is rational, scientific, progress-oriented, universalist, cosmopolitan, and at the same time hyperpluralist and welcoming of all peaceful individuals.

The most significant vision I have for this artwork is that it will become the iconic vision of a techno-positive future. Accordingly, I am rendering it available for free download and distribution via a Creative Commons Attribution Share-Alike License so that it might be used by others who seek illustrations of a future we can all aspire for.

I still hope that I was not born too soon – that I may someday personally witness and experience a future of this sort. But for now, although the third decade of my life did not see such a future emerge, I am happy at least to have enabled its depiction so that others can be inspired to strive toward it. Given that our immediate world has become suffused by a pervasive, destructive malaise over the past two years, we will need visions such as this to overcome it and achieve better ways to be.

There are three versions of this digital painting available for free download (left-click on the links to open, right-click to download):

Small (1200 by 1931 pixels)

Medium (2400 by 3861 pixels)

Original Size (11250 by 18100 pixels – a vast canvas with immense detail. Note: This file size is immense as well – but you will be able to zoom in to view individual buildings and regard them as smaller-scale paintings in their own right.)

For those seeking musical accompaniment in viewing this painting, I recommend my Transhumanist March, Op. 78 (2014) (MP3 and YouTube)  or Man’s Struggle Against Death, Op. 58 (2008) (MP3 and YouTube).

Find out more about Mr. Stolyarov here.

Ekaterinya Vladinakova is an accomplished digital painter. See her gallery here and her DeviantArt page here.  

Stripes Building – Art by G. Stolyarov II

Stripes Building – Art by G. Stolyarov II

G. Stolyarov II
March 27, 2017

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The Stripes Building – a Minecraft creation by Mr. Stolyarov – is the next step in the beautification of the unfinished Aqueduct Plaza of the Minecraft Imperial City, a collaborative project coordinated by users Rigolo and Comeon, and freely downloadable here.

The most current version of the Imperial City, as expanded by Mr. Stolyarov, is downloadable here.

The Stripes Building replaces a former dark rectangular cavern. As its name suggests, this structure is characterized by distinctive striped motifs at various scales. It represents an attempt at a new esthetic in a new era – an era of great contrasts and the recurrence of both glorious and tragic developments both on an individual level and for the world at large. At the same time, this building endeavors to respect the architectural elements of great historical styles, while combining and illuminating them in a way that hints at a futuristic outlook.

The Stripes Building is situated on the opposite side of the Aqueduct Compound – its taller, airier, more optimistic cousin, which represents the forward-looking spirit of an earlier era. The Stripes Building is more nuanced and suggests that the future might turn out in a variety of ways, but there is still value in a structured, rational way of contemplating it.

Left-click for a full-image view of each screenshot. Right-click to download the image.

Aqueduct Compound and Staircase Buildings – Art by G. Stolyarov II

Aqueduct Compound and Staircase Buildings – Art by G. Stolyarov II

The New Renaissance HatG. Stolyarov II
November 16, 2016

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Aqueduct Compound and Staircase Buildings

This set of structures was created to begin the beautification of a desolate plaza beside an unfinished aqueduct in the Minecraft Imperial City.  The main 15-story building replaced a previous cavernous outcropping (whose counterpart can still be seen on the other side of the plaza) and connects the aqueduct to the gardens on the other side. The building has an open floor plan on the inside, and one can see all floors simultaneously from most vantage points (clearly a structure meant for observation rather than routine occupancy – but the views are quite intriguing).

To render the plaza accessible, large staircases were constructed, doubling as roofs for three geometric conference centers featuring some experimental ornamentation.

This was the sporadic work of approximately 10 months. Everything you see in the airy/translucent white/turquoise/blue motifs was built by me one block at a time! These are actually some of the least traditional buildings within the Imperial City world, and this is possibly the stylistic direction in which modernism would have gone in an alternate, more rationalist-driven universe where the Enlightenment influence still predominated.

This structure was created within the Imperial City map in Minecraft, a collaborative project coordinated by user Rigolo and freely downloadable here.

Left-click for a full-image view of each screenshot. Right-click to download the image.

aqueduct_compound_13aqueduct_compound_34 aqueduct_compound_32aqueduct_compound_31 aqueduct_compound_30 aqueduct_compound_29 aqueduct_compound_28 aqueduct_compound_27 aqueduct_compound_26 aqueduct_compound_25aqueduct_compound_12 aqueduct_compound_11 aqueduct_compound_10 aqueduct_compound_9 aqueduct_compound_8 aqueduct_compound_7 aqueduct_compound_6 aqueduct_compound_5 aqueduct_compound_4 aqueduct_compound_3 aqueduct_compound_2 aqueduct_compound_1aqueduct_compound_33staircase_building_view_3 staircase_building_view_2 staircase_building_view_1 staircase_building_view_12 staircase_building_view_11 staircase_building_view_10 staircase_building_view_9 staircase_building_view_8 staircase_building_view_7 staircase_building_view_6 staircase_building_view_5 staircase_building_view_4 aqueduct_compound_24 aqueduct_compound_23 aqueduct_compound_22 aqueduct_compound_21 aqueduct_compound_20 aqueduct_compound_19 aqueduct_compound_18 aqueduct_compound_17 aqueduct_compound_16 aqueduct_compound_14The images on this page may be freely reproduced using the Creative Commons Attribution Share-Alike International 4.0 License, which requires that credit be given to the author, G. Stolyarov II. Find out about Mr. Stolyarov here.

Proxima Centauri B – Painting by Wendy Stolyarov

Proxima Centauri B – Painting by Wendy Stolyarov

wendy_stolyarov_proxima_centauri_bProxima Centauri B – by Wendy Stolyarov

Note: Left-click on this image to get a full view of this digital work of fractal art.

Inspired by the recently-discovered habitable exoplanet orbiting Proxima Centauri, this painting depicts a risk-taking space colonist/engineer overseeing the construction of a Hyperloop (with the aid of sentient drones!) in a bright, and hopefully near, future.

Inspiration:An Epochal Discovery: A Habitable Planet Orbits a Nearby Star” – Rebecca Boyle, The Atlantic, August 24, 2016

See the index of Wendy Stolyarov’s art works. 

Visit Wendy Stolyarov’s website and view her art portfolio.

Wendy D. Stolyarov is an accomplished writer, thinker, artist, and graphic designer, who brings her immense talent and capacity for innovation to The Rational Argumentator and the wider movement for the advancement of Reason, Rights, and Progress. Mrs. Stolyarov uses computer technology masterfully to produce precise, realistic, life-affirming art. She has also contributed multiple essays to TRA and designed many of the magazine’s newer logos, including its banner and the New Renaissance top hat. Mrs. Stolyarov is married to G. Stolyarov II, the Editor-in-Chief of The Rational Argumentator. She is the illustrator for Death is Wrong, the children’s book on indefinite life extension written by Mr. Stolyarov in 2013. 

What Goes On In The Depths Of Space? – Art by Alastair Temple

What Goes On In The Depths Of Space? – Art by Alastair Temple

what_goes_on_in_the_depths_of_space__by_smiling_demon-d8wnz3yNote: Left-click on this image to get a full view of this digital work of art.

Created by digital artist Alastair Temple, this art was featured in the 26th Exhibition of The Luminarium, “Depth”. The entire exhibit can be viewed here.

Visit Alastair Temple’s DeviantArt page and view his other art.

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Sci-Fi City – Art by Maxime Delcambre

Sci-Fi City – Art by Maxime Delcambre

maxime-delcambre-sci-fi-city-md-bannerjpgNote: Left-click on this image to get a full view of this digital work of art.

Created by digital artist Maxime Delcambre, this futuristic matte painting portrays a flourishing science fiction cityscape.

Visit Maxime Delcambre’s portfolio for more of his matte paintings and illustrations.

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License and was originally posted on DeviantArt.

“A Morte é um Erro” – Portuguese Translation of “Death is Wrong” – Translated by Eric Pedro Alvaro – Post by G. Stolyarov II

“A Morte é um Erro” – Portuguese Translation of “Death is Wrong” – Translated by Eric Pedro Alvaro – Post by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
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A free PDF version of A Morte é um Erro – the Portuguese translation of Death is Wrong – is now available for download from The Rational Argumentator. You can obtain your copy here and may spread it to Portuguese-speaking audiences as widely as you wish.

A Morte é um Erro was generously translated into Portuguese by Eric Pedro Alvaro.

Death_is_Wrong_Portuguese_CoverPaperback copies of A Morte é um Erro can be purchased in the following venues:

Createspace

Amazon

Kindle copies of A Morte é um Erro can be purchased on Amazon for $0.99.

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Se você já se perguntou, “Por que as pessoas morrem?” então este livro é para você. A resposta é que não, a morte não é necessária, inevitável ou boa. Na verdade, a morte é um erro. A morte é uma inimiga de todos nós, que deve ser combatida com ciência, medicina e tecnologia. Este livro lhe apresenta os maiores, mais desafiantes e mais revolucionários movimentos para prolongar radicalmente o tempo de vida humano, para que você então simplesmente não precise morrer.

Você aprenderá sobre algumas plantas e animais com um tempo de vida incrivelmente longo, sobre recentes descobertas científicas em relação a ampliação do tempo de vida em humanos, e sobre simples e poderosos argumentos que podem refutar as comuns desculpas para a morte. Se você alguma vez já pensou que a morte é injusta e que ela deve ser derrotada, você não está sozinho. Leia este livro, e se torne parte desta importante busca na história da humanidade.

Este livro foi escrito pelo filósofo e futurólogo Gennady Stolyarov II e ilustrado pela artista Wendy Stolyarov. Com o intuito de lhe mostrar que, não importa quem é você e o que você pode fazer, sempre há uma forma de ajudar humanidade em sua batalha contra morte.