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Concepts for Functional Replication of Biological Neurons – Article by Franco Cortese

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The New Renaissance Hat
Franco Cortese
May 18, 2013
Recommend this page.
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This essay is the third chapter in Franco Cortese’s forthcoming e-book, I Shall Not Go Quietly Into That Good Night!: My Quest to Cure Death, published by the Center for Transhumanity. The two chapters were previously published on The Rational Argumentator as “The Moral Imperative and Technical Feasibility of Defeating Death” and “Immortality: Material or Ethereal? Nanotech Does Both!“.
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The simplest approach to the functional replication of biological neurons I conceived of during this period involved what is normally called a “black-box” model of a neuron. This was already a concept in the wider brain-emulation community, but I was yet to find out about it. This is even simpler than the mathematically weighted Artificial Neurons discussed in the previous chapter. Rather than emulating or simulating the behavior of a neuron, (i.e, using actual computational—or more generally signal—processing) we (1) determine the range of input values that a neuron responds to, (2) stimulate the neuron at each interval (the number of intervals depending on the precision of the stimulus) within that input-range, and (3) record the corresponding range of outputs.

This reduces the neuron to essentially a look-up-table (or, more formally, an associative array). The input ranges I originally considered (in 2007) consisted of a range of electrical potentials, but later (in 2008) were developed to include different cumulative organizations of specific voltage values (i.e., some inputs activated and others not) and finally the chemical input and outputs of neurons. The black-box approach was eventually seen as being applied to the sub-neuron scale—e.g., to sections of the cellular membrane. This creates a greater degree of functional precision, bringing the functional modality of the black-box NRU-class in greater accordance with the functional modality of biological neurons. (I.e., it is closer to biological neurons because they do in fact process multiple inputs separately, rather than singular cumulative sums at once, as in the previous versions of the black-box approach.) We would also have a higher degree of variability for a given quantity of inputs.

I soon chanced upon literature dealing with MEMS (micro-electro-mechanical systems) and NEMS (nano-electro-mechanical systems), which eventually led me to nanotechnology and its use in nanosurgery in particular. I saw nanotechnology as the preferred technological infrastructure regardless of the approach used; its physical nature (i.e., operational and functional modalities) could facilitate the electrical and chemical processes of the neuron if the physicalist-functionalist (i.e., physically embodied or ‘prosthetic’) approach proved either preferable or required, while the computation required for its normative functioning (regardless of its particular application) assured that it could facilitate the informationalist-functionalist (i.e., computational emulation or simulation) of neurons if that approach proved preferable. This was true of MEMS as well, with the sole exception of not being able to directly synthesize neurotransmitters via mechanosynthesis, instead being limited in this regard to the release of pre-synthesized biochemical inventories. Thus I felt that I was able to work on conceptual development of the methodological and technological infrastructure underlying both (or at least variations to the existing operational modalities of MEMS and NEMS so as to make them suitable for their intended use), without having to definitively choose one technological/methodological infrastructure over the other. Moreover, there could be processes that are reducible to computation, yet still fail to be included in a computational emulation due to our simply failing to discover the principles underlying them. The prosthetic approach had the potential of replicating this aspect by integrating such a process, as it exists in the biological environment, into its own physical operation, and perform iterative maintenance or replacement of the biological process, until such a time as to be able to discover the underlying principles of those processes (which is a prerequisite for discovering how they contribute to the emergent computation occurring in the neuron) and thus for their inclusion in the informationalist-functionalist approach.

Also, I had by this time come across the existing approaches to Mind-Uploading and Whole-Brain Emulation (WBE), including Randal Koene’s minduploading.org, and realized that the notion of immortality through gradually replacing biological neurons with functional equivalents wasn’t strictly my own. I hadn’t yet come across Kurzweil’s thinking in regard to gradual uploading described in The Singularity is Near (where he suggests a similarly nanotechnological approach), and so felt that there was a gap in the extant literature in regard to how the emulated neurons or neural networks were to communicate with existing biological neurons (which is an essential requirement of gradual uploading and thus of any approach meant to facilitate subjective-continuity through substrate replacement). Thus my perceived role changed from the father of this concept to filling in the gaps and inconsistencies in the already-extant approach and in further developing it past its present state. This is another aspect informing my choice to work on and further varietize both the computational and physical-prosthetic approach—because this, along with the artificial-biological neural communication problem, was what I perceived as remaining to be done after discovering WBE.

The anticipated use of MEMS and NEMS in emulating the physical processes of the neurons included first simply electrical potentials, but eventually developed to include the chemical aspects of the neuron as well, in tandem with my increasing understanding of neuroscience. I had by this time come across Drexler’s Engines of Creation, which was my first introduction to antecedent proposals for immortality—specifically his notion of iterative cellular upkeep and repair performed by nanobots. I applied his concept of mechanosynthesis to the NRUs to facilitate the artificial synthesis of neurotransmitters. I eventually realized that the use of pre-synthesized chemical stores of neurotransmitters was a simpler approach that could be implemented via MEMS, thus being more inclusive for not necessitating nanotechnology as a required technological infrastructure. I also soon realized that we could eliminate the need for neurotransmitters completely by recording how specific neurotransmitters affect the nature of membrane-depolarization at the post-synaptic membrane and subsequently encoding this into the post-synaptic NRU (i.e., length and degree of depolarization or hyperpolarization, and possibly the diameter of ion-channels or differential opening of ion-channels—that is, some and not others) and assigning a discrete voltage to each possible neurotransmitter (or emergent pattern of neurotransmitters; salient variables include type, quantity and relative location) such that transmitting that voltage makes the post-synaptic NRU’s controlling-circuit implement the membrane-polarization changes (via changing the number of open artificial-ion-channels, or how long they remain open or closed, or their diameter/porosity) corresponding to the changes in biological post-synaptic membrane depolarization normally caused by that neurotransmitter.

In terms of the enhancement/self-modification side of things, I also realized during this period that mental augmentation (particularly the intensive integration of artificial-neural-networks with the existing brain) increases the efficacy of gradual uploading by decreasing the total portion of your brain occupied by the biological region being replaced—thus effectively making that portion’s temporary operational disconnection from the rest of the brain more negligible to concerns of subjective-continuity.

While I was thinking of the societal implications of self-modification and self-modulation in general, I wasn’t really consciously trying to do active conceptual work (e.g., working on designs for pragmatic technologies and methodologies as I was with limitless-longevity) on this side of the project due to seeing the end of death as being a much more pressing moral imperative than increasing our degree of self-determination. The 100,000 unprecedented calamities that befall humanity every day cannot wait; for these dying fires it is now or neverness.

Virtual Verification Experiments

The various alternative approaches to gradual substrate-replacement were meant to be alternative designs contingent upon various premises for what was needed to replicate functionality while retaining subjective-continuity through gradual replacement. I saw the various embodiments as being narrowed down through empirical validation prior to any whole-brain replication experiments. However, I now see that multiple alternative approaches—based, for example, on computational emulation (informationalist-functionalist) and physical replication (physicalist-functionalist) (these are the two main approaches thus far discussed) would have concurrent appeal to different segments of the population. The physicalist-functionalist approach might appeal to wide numbers of people who, for one metaphysical prescription or another, don’t believe enough in the computational reducibility of mind to bet their lives on it.

These experiments originally consisted of applying sensors to a given biological neuron, and constructing NRUs based on a series of variations on the two main approaches, running each and looking for any functional divergence over time. This is essentially the same approach outlined in the WBE Roadmap, which I was yet to discover at this point, that suggests a validation approach involving experiments done on single neurons before moving on to the organismal emulation of increasingly complex species up to and including the human. My thinking in regard to these experiments evolved over the next few years to also include the some novel approaches that I don’t think have yet been discussed in communities interested in brain-emulation.

An equivalent physical or computational simulation of the biological neuron’s environment is required to verify functional equivalence, as otherwise we wouldn’t be able to distinguish between functional divergence due to an insufficient replication-approach/NRU-design and functional divergence due to difference in either input or operation between the model and the original (caused by insufficiently synchronizing the environmental parameters of the NRU and its corresponding original). Isolating these neurons from their organismal environment allows the necessary fidelity (and thus computational intensity) of the simulation to be minimized by reducing the number of environmental variables affecting the biological neuron during the span of the initial experiments. Moreover, even if this doesn’t give us a perfectly reliable model of the efficacy of functional replication given the amount of environmental variables one expects a neuron belonging to a full brain to have, it is a fair approximator. Some NRU designs might fail in a relatively simple neuronal environment and thus testing all NRU designs using a number of environmental variables similar to the biological brain might be unnecessary (and thus economically prohibitive) given its cost-benefit ratio. And since we need to isolate the neuron to perform any early non-whole-organism experiments (i.e., on individual neurons) at all, having precise control over the number and nature of environmental variables would be relatively easy, as this is already an important part of the methodology used for normative biological experimentation anyways—because lack of control over environmental variables makes for an inconsistent methodology and thus for unreliable data.

And as we increase to the whole-network and eventually organismal level, a similar reduction of the computational requirements of the NRU’s environmental simulation is possible by replacing the inputs or sensory mechanisms (from single photocell to whole organs) with VR-modulated input. The required complexity and thus computational intensity of a sensorially mediated environment can be vastly minimized if the normative sensory environment of the organism is supplanted with a much-simplified VR simulation.

Note that the efficacy of this approach in comparison with the first (reducing actual environmental variables) is hypothetically greater because going from simplified VR version to the original sensorial environment is a difference, not of category, but of degree. Thus a potentially fruitful variation on the first experiment (physical reduction of a biological neuron’s environmental variables) would be not the complete elimination of environmental variables, but rather decreasing the range or degree of deviation in each variable, including all the categories and just reducing their degree.

Anecdotally, one novel modification conceived during this period involves distributing sensors (operatively connected to the sensory areas of the CNS) in the brain itself, so that we can viscerally sense ourselves thinking—the notion of metasensation: a sensorial infinite regress caused by having sensors in the sensory modules of the CNS, essentially allowing one to sense oneself sensing oneself sensing.

Another is a seeming refigurement of David Pearce’s Hedonistic Imperative—namely, the use of active NRU modulation to negate the effects of cell (or, more generally, stimulus-response) desensitization—the fact that the more times we experience something, or indeed even think something, the more it decreases in intensity. I felt that this was what made some of us lose interest in our lovers and become bored by things we once enjoyed. If we were able to stop cell desensitization, we wouldn’t have to needlessly lose experiential amplitude for the things we love.

In the next chapter I will describe the work I did in the first months of 2008, during which I worked almost wholly on conceptual varieties of the physically embodied prosthetic (i.e., physical-functionalist) approach (particularly in gradually replacing subsections of individual neurons to increase how gradual the cumulative procedure is) for several reasons:

The original utility of ‘hedging our bets’ as discussed earlier—developing multiple approaches increases evolutionary diversity; thus, if one approach fails, we have other approaches to try.

I felt the computational side was already largely developed in the work done by others in Whole-Brain Emulation, and thus that I would be benefiting the larger objective of indefinite longevity more by focusing on those areas that were then comparatively less developed.

The perceived benefit of a new approach to subjective-continuity through a substrate-replacement procedure aiming to increase the likelihood of gradual uploading’s success by increasing the procedure’s cumulative degree of graduality. The approach was called Iterative Gradual Replacement and consisted of undergoing several gradual-replacement procedures, wherein the class of NRU used becomes progressively less similar to the operational modality of the original, biological neurons with each iteration; the greater the number of iterations used, the less discontinuous each replacement-phase is in relation to its preceding and succeeding phases. The most basic embodiment of this approach would involve gradual replacement with physical-functionalist (prosthetic) NRUs that in turn are then gradually replaced with informational-physicalist (computational/emulatory) NRUs. My qualms with this approach today stem from the observation that the operational modalities of the physically embodied NRUs seem as discontinuous in relation to the operational modalities of the computational NRUs as the operational modalities of the biological neurons does. The problem seems to result from the lack of an intermediary stage between physical embodiment and computational (or second-order) embodiment.

Franco Cortese is an editor for Transhumanity.net, as well as one of its most frequent contributors.  He has also published articles and essays on Immortal Life and The Rational Argumentator. He contributed 4 essays and 7 debate responses to the digital anthology Human Destiny is to Eliminate Death: Essays, Rants and Arguments About Immortality.

Franco is an Advisor for Lifeboat Foundation (on its Futurists Board and its Life Extension Board) and contributes regularly to its blog.

Bibliography

Embedded Processor. (2013). In Encyclopædia Britannica. Retrieved from http://www.britannica.com/EBchecked/topic/185535/embedded-processor

Jerome, P. (1980). Recording action potentials from cultured neurons with extracellular microcircuit electrodes. Journal or Neuroscience Methods, 2 (1), 19-31.

Wolf, W. & (March 2009). Cyber-physical Systems. In Embedded Computing. Retrieved February 28, 2013 from http://www.jiafuwan.net/download/cyber_physical_systems.pdf

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Life Extension and Risk Aversion – Video by G. Stolyarov II

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Categories: Self-Improvement, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , , , , ,

Mr. Stolyarov explains that living longer renders people more hesitant to risk their lives, for the simple reason that they have many more years to lose than their less technologically endowed ancestors.

References
- “Life Extension and Risk Aversion” – Essay by G. Stolyarov II
- “Life expectancy variation over time” – Wikipedia
- Life Expectancy Graphs – University of Oregon
- History of Life Expectancy – WorldLifeExpectancy.com
- “Steven Pinker” – Wikipedia
- “The Better Angels of Our Nature” – Wikipedia
- “FBI Statistics Show Major Reduction in Violent Crime Rates” – WanttoKnow.info
- “List of motor vehicle deaths in U.S. by year” – Wikipedia
- “Prevalence of tobacco consumption” – Wikipedia
- “Human error accounts for 90% of road accidents” – Olivia Olarte – AlertDriving.com
- “Autonomous car” – Wikipedia
- “Iterative Learning versus the Student-Debt Trap” – Essay and Video by G. Stolyarov II

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Life Extension and Risk Aversion – Article by G. Stolyarov II

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Categories: Self-Improvement, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , , , , ,

The New Renaissance Hat
G. Stolyarov II
April 28, 2013
Recommend this page.
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A major benefit of longer lifespans is the cultivation of a wide array of virtues. Prudence and forethought are among the salutary attributes that the lengthening of human life expectancies – hopefully to the point of eliminating any fixed upper bound – would bring about.

Living longer renders people more hesitant to risk their lives, for the simple reason that they have many more years to lose than their less technologically endowed ancestors.

This is not science fiction or mere speculation; we see it already. In the Western world, average life expectancies increased from the twenties and thirties in the Middle Ages to the early thirties circa 1800 to the late forties circa 1900 to the late seventies and early eighties in our time. As Steven Pinker writes in his magnum opus, The Better Angels of Our Nature, the overall trend in the Western world (in spite of temporary spikes of conflict, such as the World Wars) has been toward greater peace and increased reluctance of individuals to throw their lives away in armed struggles for geopolitical gain. Long-term declines in crime rates, automobile fatalities, and even smoking have accompanied (and contributed to) rises in life expectancy. Economic growth and improvements in the technologies of production help as well. If a person has not only life but material comfort to lose, this amplifies the reluctance to undertake physical risks even further.

Yet, with today’s finite lifespans, most individuals still find a non-negligible degree of life-threatening risk in their day-to-day endeavors to be an unavoidable necessity. Most people in the United States need to drive automobiles to get to work – in spite of the risk of sharing the road with incompetent, intoxicated, or intimidating other drivers. Over 30,000 people perish every year in the United States alone as a result of that decision. While the probability for any given individual of dying in an automobile accident is around 11 in 100,000 (0.011%) per year, this is still unacceptably high. How would a person with several centuries, several millennia, or all time ahead of him feel about this probability? Over a very long time, the probability of not encountering such a relatively rare event asymptotically approaches zero. For instance, at today’s rate of US automobile fatalities, a person living 10000 years would have a probability of (1 – 0.00011)^10000 = 0.3329 – a mere 33.29% likelihood – of not dying in an automobile accident! If you knew that a problem in this world had a two-thirds probability of killing you eventually, would you not want to do something about it?

Of course, the probabilities of tragic events are not fixed or immutable. They can be greatly affected by individual choices – our first line of defense against life-threatening risks. Well-known risk-management strategies for reducing the likelihood of any damaging event include (1) avoidance (not pursuing the activity that could cause the loss – e.g., not driving on a rugged mountain road – but this is not an option in many cases), (2) loss prevention (undertaking measures, such as driving defensively, that allow one to engage in the activity while lowering the likelihood of catastrophic failure), and (3) loss reduction (undertaking measures, such as wearing seat belts or driving in safer vehicles, that would lower the amount of harm in the event of a damaging incident). Individual choices, of course, cannot prevent all harms. The more fundamental defense against life-threatening accidents is technology. Driving itself could be made safer by replacing human operators, whose poor decisions cause over 90% of all accidents, with autonomous vehicles – early versions of which are currently being tested by multiple companies worldwide and have not caused a single accident to date when not manually driven.

Today, forward-thinking technology companies such as Google are driving the autonomous-vehicle revolution ahead. There is, unfortunately, no large clamor by the public for these life-saving cars yet. However, as life expectancies lengthen, that clamor will surely be heard. When we live for centuries and then for millennia, we will view as barbarous the age when people were expected to take frightening risks with their irreplaceable existences, just to make it to the office every morning. We will see the attempt to manually operate a vehicle as a foolish and reckless gamble with one’s life – unless one is a professional stunt driver who would earn millions in whatever future currency will then exist.

But living longer will accomplish more than just a changed perspective toward the risks presently within our awareness. Because of our expanded scope of personal interest, we will begin to be increasingly aware of catastrophes that occur at much longer intervals than human lifespans have occupied to date. The impacts of major earthquakes and volcano eruptions, recurring ice ages, meteor strikes, and continental drift will begin to become everyday concerns, with far more individuals devoting their time, money, and attention to developing technological solutions to these hitherto larger-than-human-scale catastrophes. With even more radically lengthened lifespans, humans will be motivated to direct their efforts, including the full thrust of scientific research, toward overcoming the demise of entire solar systems. In the meantime, there would be less tolerance for any pollution that could undermine life expectancies or the long-term sustainability of a technological infrastructure (which, of course, would be necessary for life-extension treatments to continue keeping senescence at bay). Thus, a society of radical life extension will embrace market-generated environmentally friendly technologies, including cleaner energy sources, reuse of raw materials (for instance, as base matter for 3D printing and nanoscale fabrication), and efficient targeting of resources toward their intended purposes (e.g., avoidance of wasted water in sprinkler systems or wasted paper in the office).

When life is long and good, humans move up on the hierarchy of needs. Not starving today ceases to be a worry, as does not getting murdered tomorrow. The true creativity of human faculties can then be directed toward addressing the grand, far more interesting and technologically demanding, challenges of our existence on this Earth.

Some might worry that increased aversion to physical risk would dampen human creativity and discourage people from undertaking the kinds of ambitious and audacious projects that are needed for technological breakthroughs to emerge and spread. However, aversion to physical risk does not entail aversion to other kinds of risk – social, economic, or political. Indeed, social rejection or financial ruin are not nearly as damaging to a person with millennia ahead of him as they are to a person with just a few decades of life left. A person who tries to run an innovative business and fails can spend a few decades earning back the capital needed to start again. Today, few entrepreneurs have that second chance. Most do not even have a first chance, as the initial capital needed for a groundbreaking enterprise is often colossal. Promising ideas and a meritorious character do not guarantee one a wealthy birth, and thus even the best innovators must often start with borrowed funds – a situation that gives them little room to explore the possibilities and amplifies their ruin if they fail.  The long-lived entrepreneurs in a world of indefinite life extension would tend to earn their own money upfront and gradually go into business for themselves as they obtain the personal resources to do so. This kind of steady, sustainable entry into a line of work allows for a multitude of iterations and experiments that maximize the probability of a breakthrough.

Alongside the direct benefits of living longer and the indirect benefits of the virtues cultivated thereby, indefinite life extension will also produce less stressful lives for most. The less probability there is of dying or becoming seriously injured or ill, the easier one can breathe as one pursues day-to-day endeavors of self-improvement, enjoyment, and productive work. The less likely a failure is to rob one of opportunities forever, the more likely humans will be to pursue the method of iterative learning and to discover new insights and improved techniques through a beneficent trial-and-error process, whose worst downsides will have been curtailed through technology and ethics. Life extension will lead us to avoid and eliminate the risks that should not exist, while enabling us to safely pursue the risks that could benefit us if approached properly.

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Liberty Through Long Life – Video by G. Stolyarov II

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Categories: Politics, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , , , , ,

To maximize their hopes of personally experiencing an amount of personal freedom even approaching that of the libertarian ideal, all libertarians should support radical life extension.

References
- “Liberty Through Long Life” – Essay by G. Stolyarov II -
- Resources on Indefinite Life Extension (RILE) -
- “Libertarian Life-Extension Reforms” – Video Series – G. Stolyarov II -
- “Massive open online course” – Wikipedia
- Mozilla’s Open Badges
- “Open Badges and Proficiency-Based Education: A Path to a New Age of Enlightenment” – Essay by G. Stolyarov II
- “Deep Space Industries” – Wikipedia
- “Planetary Resources” – Wikipedia
- The Seasteading Institute
- “Seasteading’s Potential and Challenges: An Overview” — Essay by G. Stolyarov II
- “Seasteading’s Potential and Challenges: An Overview” — Video by G. Stolyarov II
- “Bitcoin” – Wikipedia
- “Benjamin Franklin and the Early Scientific Vision – 1780” – Foundation for Infinite Survival
- “Revisiting the proto-transhumanists: Diderot and Condorcet” – George Dvorsky – Sentient Developments
- “Marquis de Condorcet, Enlightenment proto-transhumanist” – George Dvorsky – IEET
- SENS Research Foundation
- “Ray Kurzweil” – Wikipedia

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Liberty Through Long Life – Article by G. Stolyarov II

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Categories: Politics, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , , , , ,

The New Renaissance Hat
G. Stolyarov II
April 14, 2013
Recommend this page.
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            It is commonly recognized among libertarians (and some others) that the freedom of individuals to innovate will result in a more rapid rate of technological progress. In “Six Libertarian Reforms to Accelerate Life Extension” I described six liberty-enhancing political changes that would more swiftly bring about the arrival of indefinite human longevity. But, as is less often understood, the converse of this truth also holds. Technological progress in general improves the prospects for liberty and its actual exercise in everyday life. One of the most promising keys to achieving liberty in our lifetimes is to live longer so that we can personally witness and benefit from accelerating technological progress.

            Consider, for example, what the Internet has achieved with respect to expanding the practical exercise of individual freedom of speech. It has become virtually impossible for regimes, including their nominally private “gatekeepers” of information in the mass media and established publishing houses, to control the dissemination of information and the expression of individual opinion. In prior eras, even in countries where freedom of speech was the law of the land, affiliations of the media, by which speech was disseminated, with the ruling elite would serve as a practical barrier for the discussion of views that were deemed particularly threatening to the status quo. In the United States, effective dissent from the established two-party political system was difficult to maintain in the era of the “big three” television channels and a print and broadcast media industry tightly controlled by a few politically connected conglomerates. Now expressing an unpopular opinion is easier and less expensive than ever – as is voting with one’s money for an ever-expanding array of products and services online. The ability of individuals to videotape public events and the behavior of law-enforcement officers has similarly served as a check on abusive behavior by those in power. Emerging online education and credentialing options, such as massive open online courses and Mozilla’s Open Badges, have the power to motivate a widespread self-driven enlightenment which would bring about an increased appreciation for rational thinking and individual autonomy.

            Many other technological advances are on the horizon. The private space race is in full swing, with companies such as SpaceX, Virgin Galactic, Deep Space Industries, and Planetary Resources embarking on ever more ambitious projects. Eventually, these pioneering efforts may enable humans to colonize new planets and build permanent habitats in space, expanding jurisdictional competition and opening new frontiers where free societies could be established. Seasteading, an idea only five years in development, is a concept for building modular ocean platforms where political experimentation could occur and, through competitive pressure, catalyze liberty-friendly innovations on land. (I outlined the potential and the challenges of this approach in an earlier essay.) The coming decades could see the emergence of actual seasteads of increasing sophistication, safety, and political autonomy. Another great potential for increasing liberty comes from the emerging digital-currency movement, of which Bitcoin has been the most prominent exemplar to date. While Bitcoin has been plagued with recent extreme exchange-rate volatility and vulnerability to manipulation and theft by criminal hackers, it can still provide some refuge from the damaging effects of inflationary and redistributive central-bank monetary policy. With enough time and enough development of the appropriate technological infrastructure, either Bitcoin or one of its successor currencies might be able to obtain sufficient stability and reliability to become a widespread apolitical medium of exchange.

            But there is a common requirement for one to enjoy all of these potential breakthroughs, along with many others that may be wholly impossible to anticipate: one has to remain alive for a long time. The longer one remains alive, the greater the probability that one’s personal sphere of liberty would be expanded by these innovations. Living longer can also buy one time for libertarian arguments to gain clout in the political sphere and in broader public opinion. Technological progress and pro-liberty activism can reinforce one another in a virtuous cycle.

            To maximize their hopes of personally experiencing an amount of personal freedom even approaching that of the libertarian ideal, all libertarians should support radical life extension. This sought-after goal of some ancient philosophers, medieval alchemists, Enlightenment thinkers (notably Franklin, Diderot, and Condorcet), and medical researchers from the past two centuries, is finally within reach of many alive today. Biogerontologist Aubrey de Grey of the SENS Research Foundation gives humankind a 50 percent likelihood of reaching “longevity escape velocity” – a condition where increases in life expectancy outpace the rate of human senescence – within 25 years. Inventor, futurist, and artificial-intelligence researcher Ray Kurzweil predicts a radical increase in life expectancy in the 2020s, made possible by advances in biotechnology and nanotechnology, aided by exponentially growing computing power. But, like de Grey and perhaps somewhat unlike Kurzweil, I hold the view that these advances are not inevitable; they rely on deliberate, sustained, and well-funded efforts to achieve them. They rely on support by the general public to facilitate donations, positive publicity, and a lack of political obstacles placed in their way. All libertarians should become familiar with both the technical feasibility and the philosophical desirability of a dramatic, hopefully indefinite, extension of human life expectancies. My compilation of Resources on Indefinite Life Extension (RILE) is a good starting point for studying this subject by engaging with a wide variety of sources, perspectives, and ongoing developments in science, technology, and activism.

            We have only this one life to live. If we fail to accomplish our most cherished goals and our irreplaceable individual universes disappear into oblivion, then, to us, it will be as if those goals were never accomplished. If we want liberty, we should strive to attain it in our lifetimes. We should therefore want those lifetimes to be lengthened beyond any set limit, not just for the sake of experiencing a far more complete liberty, but also for the sake of life itself and all of the opportunities it opens before us.

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Bitcoin for Beginners – Article by Jeffrey A. Tucker

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Categories: Economics, Technology, Tags: , , , , , , , , , , , , ,

The New Renaissance Hat
Jeffrey A. Tucker
April 2, 2013
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Understanding Bitcoin requires that we understand the limits of our ability to imagine the future that the market can create for us.

Thirty years ago, for example, if someone had said that electronic text—digits flying through the air and landing in personalized inboxes owned by us all that we check at will at any time of the day or night—would eventually displace first class mail, you might have said it was impossible.

After all, not even the Jetsons cartoon imagined email. Elroy brought notes home from his teacher on pieces of paper. Still, email has largely displaced first-class mail, just as texting, social networking, private messaging, and even digital vmail via voice-over-Internet are replacing the traditional telephone.

It turns out that the future is really hard to imagine, especially when entrepreneurs specialize in surprising us with innovations. The markets are always outsmarting even the most wild-eyed dreamers, and they are certainly smarter than the intellectual who keeps saying: such and such cannot happen.

It’s the same today. What if I suggested that digital money could eventually come to replace government paper money? Heaven knows we need a replacement.

Solving Problems a Byte at a Time

Money started in modern times as gold and silver, and it was controlled by its owners and users. Then the politicians got hold of it—a controlling interest in half of every transaction—and look what they did. Today money is rooted in nothing at all and its value is subject to the whims of central planners, politicians, and monetary bureaucrats. This system is not very modern when we consider a world in which the market is driving innovations in other aspects of our daily lives.

Maybe it was just a matter of time. The practicality is impossible to deny: Gamers needed tokens they could trade. Digital real estate needed to be bought and sold. Money was also becoming more and more notional, with wire transfers, bank computer systems, and card networks serving to move “money” around. The whole world was gradually migrating to the digital sphere, but conventional money was attached to the ground, to vaults owned or controlled by governments.

The geeks went to work on it in the 1990s and developed a number of prototypes—Ecash, bit gold, RPOW, b-money—but they all faltered for the same reason: their supply could not be limited and no one could figure out how to make them impossible to double and triple spend. Normally, reproducibility is a wonderful thing. You can send me an image and still keep it. You can send me a song and not lose control of yours. The Internet made possible infinite copying, which is a great thing for media and texts and—with 3-D printing—even objects. But reproducibility is not a feature that benefits a medium of exchange.

After all, a currency is useless unless it is scarce and its replication is carefully controlled. Think of the gold standard. There is a fixed amount of gold in the world, and it enters into economic life only through hard work and real expenditure. Gold has to be mined. All gold is interchangeable with all other gold, but when I own an ounce, you can’t own it at the same time. How can such a system be replicated in the digital sphere? How can you assign titles to a fungible digital good and makes sure that these titles are absolutely sticky to the property in question?

Follow the Money

Finally it happened. In 2008, a person called “Satoshi Nakamoto” created Bitcoin. He wasn’t the first to solve the problem of double spending. A currency called e-gold did that, but the flaw was that there was a central entity in charge that users had to trust. Bitcoin removed this central point of failure, enabling miners themselves constantly to validate the transaction record. He had each user download the full ledger of all existing Bitcoins so that each could be checked for its title and not used more than once at the same time. With his system, every coin had an owner, and the system could not be gamed.

Further, Nakamoto built in a system of mining that attempts to replicate the experience of the gold standard. The math equations you have to solve get harder over time. The early creators had it easy, just like the early miners of gold could pan it out of the river, though later they had to dig into the mountain. Nakamoto put a limit on the number of coins that can be mined (21 million by 2140). (A new coin is currently mined every 20 seconds or so, and a transaction occurs every second.)

He made his code completely open-source and available to all so that it could be trusted. And the payment system used the most advanced form of encryption, with public keys visible to all and a scrambling system that makes its connection to the private key impossible to discover.

No one would be in charge of the system; everyone would be in charge of the system. This is what it means to be open source, and it’s the same dynamic that has made WordPress a powerhouse in the software community. There would be no need for an Audit Bitcoin movement. Trust, anonymity, speed, strict property rights, and the possibility that applications could be built on top of the infrastructure made it perfect.

Bitcoin went live on November 1, 2008. To really appreciate why this matters, consider the times. The entire political and financial establishment was in full-scale panic meltdown. The real estate markets had collapsed, pulling down the balance sheets of the major banks. The investment banks were unloading mortgage-backed securities at an unprecedented pace. Boats delivering goods couldn’t leave shore because they could find no backers for their insurance bonds. For a moment, it seemed like the world was ending. The Republicans held the White House, but the unthinkable still happened: Government and the central banks decided to attempt a full-scale rescue of the whole system, spending and creating trillions in new paper tickets to fill bank vaults.

Clearly government paper was failing. A digital alternative had to exist. But what gave Bitcoin its value? There were several factors. It was not fixed to any existing currency, so it could float according to human valuation. It was made from real stuff: the very 1s and 0s that were driving forward the global market economy. And while 1s and 0s can be reproduced unto infinity, the new coins could not, thanks to a system in which the coin and its public key were strictly controlled and the ledger updated for every transaction. Its soundness could be checked constantly through instantaneous conversion to other currencies as well as to goods and services. The model seemed impenetrable, the first digital currency that really addressed all the problems that had doomed previous attempts.

A Bitcoin of One’s Own

Let’s fast forward in time to March 2013. I had become the proud owner of my first Bitcoin. My wallet lived on my smartphone. Only three years ago, some wonderful applications had already developed around the currency unit. Although I’m a bit techy, I’m not a rocket scientist and I’m quite certain that I would have been out of my league. But this is how digital institutions develop to become ever more user friendly. At the same event at which I became a Bitcoin owner, I also used a Bitcoin ATM. I put in the green stuff, held my digital wallet up to the scanner, and then I felt the buzz on my smartphone. Physical became digital. Beautiful.

But still I wondered what exactly I could do with these things. That’s when the consumer world of Bitcoin products appeared before me. We aren’t just talking about the Silk Road—a website that became notorious for enabling the easy, anonymous buying and selling of drugs. There are Bitcoin stores everywhere. And there are services in which you can buy from any website with a Bitcoin interface. There was growing talk of Bitcoin futures markets. Some companies were rumored to be going public with Bitcoins, and thereby bypassing the whole of the Securities and Exchange Commission. The implications are mind-blowing.

Sacred Pliers

Still, I’m a tactile kind of guy. I need to experience things. So I went to one of these sites. I brought the first product I saw (why, I do not know). It was a pair of pliers for crimping electric cables. I put in my shipping address and up came a note that said it was time to pay. This was the moment I had been waiting for. A QR code—that funny square design that looks like a 3-D bar code—popped up onscreen. I held up my “wallet” and scanned. In less than 2 seconds, the deed was done. It was easier than Amazon’s one-click ordering system. My heart raced. I jumped out of my chair and did a quick song and dance around the room. Somehow I had seen it thoroughly for the first time: this is the future.

The pliers arrived two days later, and even though I have no use for them, I still treasure them.

Bitcoin had already taken off when the surprising Cyprus crisis hit in a big way. The government was talking about seizing bank deposits as a way of bailing out the whole system. During this period, Bitcoin essentially doubled in value. Press reports said that people were pulling out government currency and converting it, not only in Cyprus but also in Spain and Italy and elsewhere. The price of Bitcoin in terms of dollars soared. Another way to put this is that the price of goods and services in terms of Bitcoin was going down. Yes, this is the much-dreaded system that mainstream economists decry as “deflation.” The famed Keynesian Paul Krugman has even gone so far as to say that the worst thing about Bitcoin is that people hoard them instead of spending them, thereby replicating the feature of the gold standard that he hates the most! He might as well have given a ringing endorsement, as far as I’m concerned.

Obsession and Resentment

My own experience with Bitcoin during this time intensified. I began to call friends on Skype and scan their QR codes and trade currencies. I began to rope other people into the obsession based on my experience: you have to own to believe. After one full day of buying, selling, and using Bitcoins, I had the strange experience of resenting that I had to pay a cab fare in plain old U.S. dollars.

How do you obtain Bitcoins? This process can be a bit tricky. You can look up localbitcoins.com and find a local person to meet you to trade cash for Bitcoins. Usually, this exchange takes place at high premiums of anywhere from 10 percent to 50 percent depending on how competitive the local market is. It is understandable why people are reluctant to do this, no matter how safe it is. There is just something that seems sketchy about meeting a stranger in an all-night cafe to do some unusual digital currency exchange.

A more conventional route is to go to one of many online sellers and link up your bank account and buy. This process can take a few days. And then when you set out to transfer the funds, you might be surprised at the limits in the market that exist these days. Sites are rationing Bitcoin selling based on availability, just given the high demand. It could be 10 days or more to go from non-owner to real owner. But once you have them, you are off to the races. Sending and receiving money has never been easier.

Doubts?

As of this writing, a Bitcoin is trading for $88.249.  Just three years ago, it hovered at 0.14 cents. Many people look at the current market and think, surely this is a speculative bubble. That could be true, but it might not be. People are exchanging an unstable, fiat paper for something with a real title that cannot be duplicated. Everyone knows precisely how many Bitcoins exist at any time. Anyone can observe the transactions taking place in real time. A Bitcoin’s price can go up and down, and that’s fine, but there is no real speculation going on here that is endogenous to the Bitcoin market itself.

Is it a pyramid scheme? The defining mark of a pyramid scheme is that more than one person has an equal claim on the same money or good. This is physically impossible with Bitcoin. The way the program is set up, it is a strict property rights regime with no exceptions. In fact, in early March, there was a brief hiccup in the system when some new coins were approved by one group of developers but not approved by another. A “fork” appeared in the system. The price began to fall. Developers worked fast to resolve the dispute and eventually the system—and the price—returned to normal. This is the advantage of the open-source system.

But what about the vague sense some people have that a handful of coders cannot, on their own, cause a new currency to come in existence? Well, if you look back at what Austrian monetary theorist Carl Menger says, he points out that a similar process is precisely how gold became money. Every new currency is not at first used by everyone. It is at first used only “by the most discerning and most capable economizing individuals.” Their successful behaviors are then emulated by others. In other words, the emergence of money involves entrepreneurship—that is, being alert to opportunities to discover and provide something new.

Leviathan Leers

But what about a government crackdown? No doubt that attempt will be made. Already, some national government agencies are expressing some degree of annoyance at what could be. But governments haven’t been able to control the cash economy. It would be infinitely more difficult to control a virtual currency with no central bank, with encryption, and with millions of users per day. Controlling that would be unthinkable.

There was a time when the idea that ebooks would replace physical books was an absurd notion. When I first took a look at the early generation of ereaders, I laughed and scoffed. It will never happen. Now I find myself looking for a home for my physical books and loading up on ebooks by the hundreds. Such is the way markets surprise us. Technology without central planners makes dreams come true.

It’s possible that Bitcoin will flop. Maybe it is just the first generation. Maybe thousands of people will lose their shirts in this first go-round. But is the digitization of money coming? Absolutely. Will there always be skeptics out there? Absolutely. But in this case, they are not in charge. Markets will do what they do, building the future whether we approve or understand it fully or not. The future will not be stopped.

Jeffrey Tucker is executive editor and publisher at Laissez Faire Books

This article was published by The Foundation for Economic Education and may be freely distributed, subject to a Creative Commons Attribution United States License, which requires that credit be given to the author.

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Open Badges and Proficiency-Based Education: A Path to a New Age of Enlightenment – Article by G. Stolyarov II

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Categories: Education, Self-Improvement, Technology, Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The New Renaissance Hat
G. Stolyarov II
March 9, 2013
Recommend this page.
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A major and tremendously promising opportunity has emerged to achieve a new Age of Enlightenment through technology and to enable large numbers of people to desire, seek out, and enjoy learning. Open Badges are an initiative spearheaded by Mozilla but made available to virtually any organization in an open-source, non-restrictive manner. Open Badges can make learning appealing to many by rewarding concrete and discrete achievements – whether it be mastering a skill, performing a specific task, participating in an event, meeting a certain set of standards, or possessing a valuable combination of “soft skills” that might otherwise go unrecognized.  But even beyond this, Open Badges allow for the portability of skill recognition in a manner that far outperforms the compartmentalization present in many of today’s formal institutions of schooling, accreditation, and employment. Individuals would no longer need to “prove themselves” anew every time they interact with a new institution.

Open Badges are still in their infancy, but you can begin participating in this exciting movement and earning your badges today. Based on the economic understanding of network effects, the more people actively use Open Badges, the more opportunities will become available through the system. An introduction to open badges (along with the opportunity to try out the system and earn several badges) can be found at OpenBadges.org. For a more detailed discussion, Dave Walter’s paper “Open Badges: Portable rewards for learner achievements” is recommended. (This paper, too, will enable you to earn a badge.)

Various organizations already issue badges. To immerse yourself in the earning of Open Badges, you will be able to find several introductory badges on the Badge Bingo page from Codery. For badges that can demonstrate some basic skills, the Mozilla Webmaker series enables earners to validate their basic HTML coding knowledge. For individuals and organizations seeking to issue their own badges, sites such as Credly offer an easy way to create and grant these awards.

Mozilla Backpack can currently be used to host and share the badges, though other compatible systems also exist or are in development. Mozilla Backpack gives you the option to accept, reject, and classify badges into various “collections”. For instance, you can see a collection of all the Open Badges I have earned so far here, and a more skill-specific subset – all of my Mozilla Webmaker Badges – here. In a future world where badges will exist for a wide variety of competencies, one could imagine linking a prospective employer, business partner, educator, or online discussion partner to a page that documents one’s skills and knowledge relevant to the exchange being contemplated. Unlike a resume, whose value is unfortunately diminished by those dishonest enough to present falsehoods about their past, Open Badges are more robust, because they include metadata linking back to the issuer and containing a brief description of the criteria for earning the badge. Moreover, Mozilla Backpack offers you complete control over which badges you allow to be publicly visible, so you remain in control over what you emphasize and how.

Open Badges make possible a development I had anticipated and hoped to partake in for years: proficiency-based education. I have only known about Open Badges for less than a week at the time of writing this article. Serendipitously, I learned of their existence while reading “Ubiquity U: The Rise of Disruptive Learning” by Mark Frazier, and I was so intrigued that I embarked that same day on intensive research regarding Open Badges and the current status of their implementation. In the next several days, I strove to discover as many issuers of Open Badges as I could and to earn as many badges as I could feasibly obtain within a short timeframe.

However, my earlier writings have looked forward to the availability of this type of innovation. As a futurist, I take pride in having been able to accurately describe the future in this respect.

In February 2013, in “The Modularization of Activity” (here, here, and here), I wrote that “Education could be greatly improved by decoupling it from classrooms, stiff metal chair-desks, dormitories, bullies, enforced conformity, and one-size-fits-all instruction aimed at the lowest common denominator. The Internet has already begun to break down the ‘traditional’ model of schooling, a dysfunctional morass that our culture inherited from the theological universities of the Middle Ages, with some tweaks made during the mid-nineteenth century in order to train obedient soldiers and factory workers for the then-emerging nation-states. The complete breakdown of the classroom model cannot come too soon. Even more urgent is the breakdown of the paradigm of overpriced hard-copy textbooks, which thrive on rent-seeking arrangements with formal educational institutions. Traditional schooling should be replaced by a flexible model of certifications that could be attained through a variety of means: online study, apprenticeship, tutoring, and completion of projects with real-world impact. A further major breakthrough might be the replacement of protracted degree programs with more targeted ‘competency’ training in particular skills – which could be combined in any way a person deems fit. Instead of attaining a degree in mathematics, a person could instead choose to earn any combination of competencies in various techniques of integration, differential equations, abstract algebra, combinatorics, topology, or a number of other sub-fields. These competencies – perhaps hundreds of them in mathematics alone – could be mixed with any number of competencies from other broadly defined fields. A single person could become a certified expert in integration by parts, Baroque composition, the economic law of comparative advantage, and the history of France during the Napoleonic Wars, among several hundreds of relatively compact other areas of focus. Reputable online databases could keep track of individuals’ competencies and render them available for viewing by anyone with whom the individual shares them – from employers to casual acquaintances. This would be a much more realistic way of signaling one’s genuine skills and knowledge. Today, a four-year degree in X does not tell prospective employers, business partners, or other associates much, except perhaps that a person is sufficiently competent at reading, writing, and following directions as to not be expelled from a college or university.”

Even earlier, in 2008, I offered, as a starting point for discussion, an outline of my idea of proficiency-based education to PRAXIS, the Hillsdale College student society for political economy and economics. Below is my (very slightly expanded) outline. It pleases me greatly that the infrastructure to support my idea now exists, and I hope to contribute to its widespread implementation in the coming years.

Proficiency-Based Education: A Spontaneous-Order Approach to Learning

Outline by Gennady Stolyarov II from September 2008

The Status Quo

- Shortcomings of classroom-based education – “one size fits all”

- Shortcomings of course-based education – difficulty accommodating individual skills, interests, and learning pace. Grades lead to stigma of failure instead of iterative learning.

- Information problem of communicating one’s qualifications

- Negative cultural effects of segregating people by age and by generation – i.e., the “teen culture” generation gap

- Factory-based education system versus meaningful individualized education

Proficiency-Based Education

- Proficiencies replace courses.

- Proficiency levels replace grades.

- Proficiencies are easily visible and communicable to employers.

- Proficiencies are transferable by those who have them, up to their level of proficiency.

Emergence of Proficiency-Based Education

- Can be done privately by individuals or firms

- Can be done in person or on the Internet

- Can be done within and outside the university system

- Can be done for pay or for free

- People with proficiencies can pass the proficiencies on to their children/relatives/friends

- Incentives exist to restrict transfer of proficiencies to qualified persons.

- Networks of providers of Proficiency-Based Education can form. It will not be a centrally planned or directed system.

Advantages of Proficiency-Based Education

- Faster learning

- More individually tailored learning

- Ease of displaying one’s exact set of skills

- More hiring will be based on merit, since merit will be easier to see and verify.

- Indoctrination in politically or socially favored but objectively absurd notions will be much more difficult.

- The “teen culture” will disappear. Young people will be better integrated into adult society and will assume meaningful rights and responsibilities sooner.

- Proficiency-Based Education takes full advantage of all existing technologies, leading to a more technologically literate population with greater ability to control and improve the world.

- Greater integration of theory and practice and market selection of ideas that tend to bring about useful practical results

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Open Badges provide the mechanism to coordinate the many thousands of competency-based or proficiency-based certifications and other achievements that I envision. While the processes leading to the demonstration of competency or accomplishment can be undertaken in any way that is convenient – online or in person – it is essential to have a universally usable digital system documenting and affirming the achievement. The system should be compatible with most websites and organizations and should not be locked down by “proprietary” protections. Proficiency-based education can only work if the educational platform is not inextricably attached to any particular provider of certifications, or else the very use of the proficiency system will remain compartmentalized and inapplicable to vast areas of human endeavor.

The free, open-source, and user-driven design of Open Badges provides exactly these desirable characteristics. At the same time, while Open Badges are free to create and issue, individual badges can be designed and offered by organizations that offer paid instruction – so that even traditional classes could be revolutionized by the introduction of competency-based elements, perhaps as a replacement for grades or, in the interim, as a mechanism for earning a grade. With the latter method, to get an “A” in a course or on a project, one would not need to pass a timed exam where every wrong answer constitutes a permanent reduction of one’s grade. Rather, one would need to earn certain kinds of badges demonstrating the completion of course objectives.

The motivational aspect of Open Badges stems from the immense engagement that is possible as a result of visible, incremental progress. This same motivating tendency explains the tremendous popularity of computer games. (Indeed, one initiative, 3D Game Lab, is developing an explicit educational computer game that will allow integration with coursework and Open Badges.) By enabling the earning of granular achievements (similar to “achievement” in a computer game), Open Badges keep learners focused on honing their skill sets and pursuing concrete objectives. At the same time, Open Badges facilitate creative approaches to learning and recognize the diversity of optimal individualized learning paths by leaving the choice of activities and their sequence entirely up to individual badge earners.

If billions of humans could become “addicted” to learning in the same way that some are said to be “addicted” to computer games, our civilization would experience a rapid transformation in a mere few years. Technological progress, institutional innovation, and the general level of human decency and morality would soar to unprecedented levels, at an ever-accelerating pace. Age-old menaces to our civilization, arising from pervasive human failings and institutional flaws, could finally be eradicated through vastly enhanced knowledge and a voluntary, enticing channeling of many people’s desires and enjoyments into highly productive paths that produce “positive externalities” (to use the jargon of economists). Open Badges, proficiency-based education, and the addition of game-based learning elements (up to and including full-fledged games, like the Mars Curiosity Activity from Starlite Digital Badges – just a hint of what is to come) can enable humankind to make decisive strides in its efforts to build up our civilization and beat back the forces of death, decay, and ruin.

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The Breakthrough Prize in Life Sciences: Turning the Tide for Life Extension – Video by G. Stolyarov II

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Categories: Business, Science, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , ,

The tide of funding for life-extension research has turned. With the announcement of the Breakthrough Prize in Life Sciences – sponsored by such renowned entrepreneurs as Yuri Milner, Sergei Brin, and Mark Zuckerberg, as well as Zuckerberg’s wife Priscilla Chan and Anne Wojcicki of 23andMe – there is now a world-class mechanism for rewarding outstanding scientists whose work contributes to understanding and curing debilitating diseases and extending human life. Mr. Stolyarov explains the incentives that the Breakthrough Prize creates for cutting-edge life-extension research and a more meritocratic society.

Remember to LIKE, FAVORITE, and SHARE this video in order to spread rational discourse on this issue.

Support these video-creation efforts by donating here and here.

References
- “The Breakthrough Prize in Life Sciences: Turning the Tide for Life Extension” – Essay by G. Stolyarov II -
- Article on Transhumanity.net
- Breakthrough Prize in Life Sciences Website
- List of first 11 laureates of the Breakthrough Prize
- “Mark Zuckerberg, Sergey Brin, Yuri Milner Create $33 Million Breakthrough Prize For Medical Research” – Addy Dugdale – Fast Company – February 20, 2013
- “Breakthrough Prize announced by Silicon Valley entrepreneurs” – Rory Carroll – The Guardian
- “Bill Gates Wants to Be Immortal” – Adam Clark Estes – Motherboard

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Computer Games, Distributed Computing, and Life Extension – Video by G. Stolyarov II

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Categories: Science, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , , , , , , , ,

Imagine if it were possible to help cure disease and lengthen human lifespans simply by playing one’s computer games of choice. Here, Mr. Stolyarov describes a concept for doing just that, and he welcomes efforts from any of you to help bring it about.

Remember to LIKE, FAVORITE, and SHARE this video in order to spread rational discourse on this issue.

Support these video-creation efforts by donating here and here.

References
- “Computer Games, Distributed Computing, and Life Extension” – Article by G. Stolyarov II – The Rational Argumentator
- Article and discussion on Transhumanity.net
- Mr. Stolyarov’s Page of Distributed Computing Statistics
- Rosetta@home
- Folding@home
- World Community Grid
- Human Proteome Folding
- Help Conquer Cancer
- FoldIt
- “Public Solves Protein Structure” – Jef Akst – The Scientist – September 18, 2011
- “ALS Cause and Protein-Folding Prediction – Thoughts on Two Impressive Scientific Discoveries ” – Video by G. Stolyarov II – September 20, 2011

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Computer Games, Distributed Computing, and Life Extension – Article by G. Stolyarov II

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Categories: Science, Technology, Transhumanism, Tags: , , , , , , , , , , , , , , , , , , , , , ,

The New Renaissance Hat
G. Stolyarov II
February 26, 2013
Recommend this page.
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Imagine if it were possible to help cure disease and lengthen human lifespans simply by playing one’s computer games of choice. Here, I describe a concept for doing just that, and I welcome efforts from any readers to help bring it about.

To make a practical, concrete difference in accelerating the advent of radical human life extension, one of the most powerful contributions a layman (non-biologist, non-doctor, non-engineer) can make is to donate idle computer time to distributed computing projects focused on biomedical research. Immensely promising distributed computing endeavors include Rosetta@home, Folding@home, and World Community Grid’s Human Proteome Folding and Help Conquer Cancer projects.  I am a major participant in many of these projects. (I rank in the 98.6th percentile for all distributed computing users by total credit and in the 99.5th percentile by recent average credit.) My computer runs these projects almost nonstop, and I have even made several upgrades, partly to enhance my contribution.  Distributed computing enables scientific research to occur at rates and scales previously inconceivable. Researchers utilize thousands of computers worldwide to perform incredible numbers of complex calculations that they could not have processed in their labs alone.

Billions of computers now exist, and it seems so easy to just download a distributed computing client and let it run while the computer is idle. The computer owner does not need to be technically knowledgeable about the field of research in order to make a positive and direct contribution. Yet participation in distributed computing projects is still orders of magnitude below where it should be. For instance, as of February 23, 2013, Folding@home has 1,674,431 all-time donors of computer resources; the front page suggests that 167,833 computers are currently active in the project. Rosetta@home has 355,661 total donors, while World Community Grid has 401,270. The number of people worldwide who care about advancing medical research is surely far larger than this.

 Yet even an easy task like installing a distributed computing client may be beyond the comfort zone of many people with busy, often hectic, lives. If these people take time out of their day for activities not related to their primary occupations, they will do so because they find those activities entertaining, relaxing, or both. Computer games are an immensely popular example; they directly engage hundreds of millions of people worldwide for hundreds of billions of hours every year. If this level of contribution were made to distributed computing projects, we would see the pace of research accelerate tenfold or more.

There is already one game, FoldIt, that attempts to utilize human creativity to directly address one challenge related to life extension: the prediction of protein-folding configurations. FoldIt’s users have even had some success where computer algorithms have not. However, FoldIt’s gameplay is not for everyone, just like any particular genre of computer game will attract some enthusiastic users but will leave others indifferent.

To radically increase the use of distributed computing, I recommend a new approach: the design of computer games that automatically run distributed computing projects in the background when they are played. Players would not need to acquire the game with the purpose of contributing to research projects; their primary motivation should be to enjoy the game. However, one of the marketing points in the game’s favor could be that it would enable people to make a meaningful contribution to research while they enjoyed themselves. Such games would not need to be related to the subject of the research at all; they could be about absolutely anything, and there could be numerous games of this sort made to appeal to a wide variety of consumer demographics. Indeed, creators of existing games could work on ways to link them to distributed computing clients and use this to emphasize their companies’ philanthropic side.

Each game could include an option to activate the distributed computing client even if the game is not being played. In this way, players who come to enjoy their participation in distributed computing projects could extend that participation beyond their gaming sessions. On the other hand, a lot of players would acquire the game just to play it, while being only peripherally aware of the distributed computing aspect. However, their consent to the distributed computing would be a part of the usage agreement associated with the game. They would contribute to important biomedical research by default, just like all of us contribute to the carbon dioxide available to the Earth’s plants simply by exhaling.

I am not a programmer myself, but I strongly encourage any programmer and/or game developer reading this article to develop this proposed connection between any game and a distributed computing project. This concept should be in the public domain, and, to the extent this is possible under current law, I hereby release any original ideas or concepts in this article into the public domain in full. I seek no monetary profit or even credit from such undertakings (though I would be extremely happy to be informed of efforts to implement them). I will benefit considerably if the implementation of this idea radically accelerates life-extension research, and this benefit would certainly be enough for me.  It is in my best interest for numerous parallel, competing, or collaborative efforts to arise in this area, and for many people to try variations on this idea.

I also welcome input from those who can anticipate some of the technical details and challenges of developing games of this sort. For instance, I would be interested in insights regarding the potential ease or difficulty of integrating a distributed computing client with another program. At present, I anticipate that most of the challenges would be technical, rather than legal, since BOINC, one of the most popular clients, is free software released under a GNU Lesser General Public License. My strong recommendation is for any efforts in this area to have an open-source character, welcoming contributions from all parties in order to make the vast benefits of this project realizable. At least some of the games created as a result could be made freely downloadable, so as to entice more people into obtaining them with nothing to lose.

The idea is now out there. I urge you to help make it happen in any way you are able.

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