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Final Level – 1 Life Left – Big Boss Man: Grim Reaper – Article by Eric Schulke

Final Level – 1 Life Left – Big Boss Man: Grim Reaper – Article by Eric Schulke

The New Renaissance Hat
Eric Schulke
September 24, 2014
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The grim reapers of the world are like metaphorical big boss men. It’s like fighting a dragon that lives at the end of a great pass, or a King Koopa at the end of the last level. If you don’t destroy the grim reaper within your 90 years or so of “free lives”, then you never get to play the game of life again. We can choose to put our intellectual, problem-solving, level-navigating skills to the test to see if we can do it.

We do that by supporting the research that is working to do it. Play the game of life. The controls are completely integrated into your surroundings, and it comes with a fully immersive virtual reality option. It’s like Mario can navigate areas where he can choose from levels like, teleconferencing with the World Health Organization to help problem-solve the orchestration of a beneficial convention, or navigating the 5 largest cities of a small map to pin up enough fliers to get at least 100 people to show up at an organization’s life-extension rally.

Reaper_MILE_Ad“Beat the Reaper” ad developed by Wendy Stolyarov.

After you spend some time going through the routines of the levels, it becomes easier, and your controller speed and dexterity increases. It is the same with support of the Movement for Indefinite Life Extension. Bio-technology, lab equipment, and the political, social, commercial, and other contributions that go into it, are your controllers. After you’ve spent some time going through various levels in the chambers of the game, you’ll have more confidence in helping the growing collective of us to continue getting to and entering that final level, to work on beating the grim reaper.  We go in independent missions and through various united efforts, sometimes with slingshots, sometimes with Battle Ship fleets; sometimes with tested, comprehensive, long-term strategies, and the backing of nations of focused, practiced, fervent supporters.

There is a lot of good practical and theoretical research on ending aging, diseases, and other forms of death, and a lot more that can be completed and dreamt up by the new minds entering in on this great mission. There are small, growing pockets of students, activists, researchers and others around the world that are already doing things like chipping away at the roots of aging, working on preserving consciousness, and finding more algorithms that can help crunch data for cures.

Play “Beat the Reaper” with us. It’s an epic game.

MILE_Logo

When most people understand the importance of integrating this into their lives, they will be compelled to, and want to, and find satisfaction in helping to beat these levels. People will think about all resources available to them as being of potential assistance to this cause, in even small capacities, like pinning up a life-extension post card in their office.

This requires world support, which will not arrive until your example leads the thoughts of the people you come in contact with to notice how valuable this is, and gives them ideas to mull over on what they might decide to do to contribute. The goal of indefinite life extension gets here after we all join in and do what it takes to get the work done to make it happen. Help the people, projects, and organizations that are working on indefinite life extension to succeed by talking about their breakthroughs, reading about conference reports, suggesting books about it to people, encouraging your friends to team up with the various projects and events related to it, and most importantly, by leading the way for more of the people around you. Play the game. We can beat the reaper. Make time for indefinite life extension so that indefinite life extension can make time for you.

Eric Schulke was a director at LongeCity during 2009-2013. He has also been an activist with the Movement for Indefinite Life Extension and other causes for over 13 years.