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Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Video by G. Stolyarov II

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Video by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
November 23, 2014
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No realm of human activity in the past century has empowered and liberated the individual as efficaciously as technological advancement. Our personal, political, and economic freedoms – though limited in many respects – today allow us to achieve quality-of-life improvements and other objectives that were inconceivable even a few decades ago. Much libertarian, classical liberal, and Objectivist theory supports this insight, but in our era of increasing salience of advanced technology, this support needs to be made far more explicit and applied toward vocal advocacy of emerging, life-transforming breakthroughs that further raise the capacities of the individual. Gamification, augmented reality, and virtual worlds can play a significant role in enhancing and preserving our physical lives.

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This video is based on Mr. Stolyarov’s essay “Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World“.

References

Playlist: The Musical Compositions of G. Stolyarov II
– “Ayn Rand, Individualism, and the Dangers of Communitarianism” (2012) – Essay by G. Stolyarov II
– “Carl Menger, Individualism, Marginal Utility, and the Revival of Economics” (2006) – Essay by G. Stolyarov II
– “Ludwig von Mises on Profit, Loss, the Entrepreneur, and Consumer Sovereignty” (2007) – Essay by G. Stolyarov II
– “Open Badges and Proficiency-Based Education: A Path to a New Age of Enlightenment” (2013) – Essay by G. Stolyarov II
Runkeeper
Fitocracy
Fitbit
– “Minecraft” – Wikipedia
– “Oculus Rift” – Wikipedia –
– YouTube Videos of Minecraft Computers (here and here)

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Article by G. Stolyarov II

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
November 9, 2014
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No realm of human activity in the past century has empowered and liberated the individual as efficaciously as technological advancement. Our personal, political, and economic freedoms – though limited in many respects – today allow us to achieve quality-of-life improvements and other objectives that were inconceivable even a few decades ago. Much libertarian, classical liberal, and Objectivist theory supports this insight, but in our era of increasing salience of advanced technology, this support needs to be made far more explicit and applied toward vocal advocacy of emerging, life-transforming breakthroughs that further raise the capacities of the individual. Gamification, augmented reality, and virtual worlds can play a significant role in enhancing and preserving our physical lives.

I find a lot of support for technological progress, self-determination, and the triumph of the individual over the impositions of the collective in the works of Ayn Rand (as an example, see this 2012 essay of mine for a brief analysis of Randian individualism). The Austrian economists Carl Menger and Ludwig von Mises were also great exponents of individualism, and their innovations in value-theory emphasized the importance of subjective preference in the determination of prices, the work of entrepreneurs, and the effects of policy. They grounded their economic work in a deep understanding of philosophy and offered a countervailing view of the world during a time when postmodernism was gaining popularity. They explained that universal laws of economics, derived from the basic fact of human action itself, are at the root of explaining whether societies facilitate flourishing and progress, or misery and stagnation.

Were these great thinkers alive today, it would have been fascinating to observe their insights regarding the power of technology to enable the personal creation of art which was not technically feasible for an individual in prior eras to create. They would surely recognize the amazing influence of the latest generation of technological entrepreneurs on our lives and well-being – not just in the emergence of computers, the Internet, and mobile devices – but also in less-emphasized applications, such as digital art, electronic music, increasingly sophisticated and graphically immersive computer games, and tools for the “quantified self” – an increasing array of metrics for vital bodily attributes and activities. The convergence of these tools is ushering in an era of augmented reality, which rational and determined creators can harness to achieve their goals more effectively and more enjoyably.

I have seen this vast technological improvement affect my ability, for example, to compose music. In a few hours I can create a composition and hear it played back flawlessly by an electronic orchestra, whereas even a decade ago I would have needed to spend weeks internalizing melodies and variations. In order to play my compositions, I would have had to spend months practicing, even then being quite vulnerable to human error. One of my current ongoing projects is to remaster as many of my older compositions (all preserved, thankfully) as I can using the tools now available to me – enabling their flawless playback via synthetic instruments. Today, they can sound exactly as I intended them to sound when I composed them years ago. Many works have already been remastered in this way (available within this video playlist), which has enabled me to hear and to share with the world pieces which have not been in my “finger memory” for over a decade.

Numerous life-improving applications of augmented reality are emerging now and can be expected to expand during the proximate future. Many of these technologies can have strong, immediate, practical benefits in enhancing human survival and functionality within the physical world. Already, mobile applications such as Runkeeper, scoring systems like that of Fitocracy, or devices like the Fitbit allow individuals to track physical activity in a granular but convenient manner and set measurable targets for improvement. Significant additional innovation in these areas would be welcome. For instance, it would be excellent to have access to live readings of one’s vital statistics, both as a way of catching diseases early and measuring progress toward health goals. This vision is familiar to those who have encountered such functionality in virtual worlds. Players track and improve these statistics for their characters in computer games, where it proves both interesting and addictive – so why not bring this feature to our own bodies and other aspects of our lives?

Computer games – one type of virtual world – expand the esthetic and experiential possibilities of millions of people. While not fully immersive, they are far more so than their predecessors of 20 years ago. They can extend the range of human experience by enabling people to engage in actions inaccessible during the course of their daily lives – such as making major strategic decisions in business, politics, or world-building, exploring outer space, or designing and interacting with a skyscraper without the hazards of being a construction worker. (Minecraft comes to mind here as an especially versatile virtual world, which can be shaped in unique ways by the creativity of the individual. I can readily imagine a future virtual-reality game which is a more immersive successor of Minecraft, and where people could create virtual abodes, meeting places, and even technological experiments. Minecraft already has mods that allow the creation of railroads, industrial facilities, and other interesting contraptions.)

One common and highly gratifying feature of computer games that has long fascinated me is the ability to make steady, immediately rewarding progress. Any rational, principled economic or societal arrangement that promotes human flourishing should do the same. Emerging efforts at the “gamification” of reality are precisely a project of imparting these rational, principled characteristics – hopefully remedying many of the wasteful, internally contradictory, corrupt, and fallacy-ridden practices that have pervaded the pre-electronic world.

Tremendous technological, cultural, and moral progress could be achieved if this addictive quality of games were translated into the communication of sophisticated technical concepts or philosophical ideas, such as those underpinning transhumanism and indefinite life extension. If there were a way to reliably impart the appeal of games to knowledge acquisition, it would be possible to trigger a new Age of Enlightenment and a phenomenon never seen before in history: that of the masses becoming intellectuals, or at least a marked rise in intellectualism among the more technologically inclined. This aspiration relates to my article from early 2013, “Open Badges and Proficiency-Based Education: A Path to a New Age of Enlightenment” – a discussion of an open-source standard for recognizing and displaying individual achievement, which could parlay the abundance of educational resources available online into justified reward and opportunities for those who pursue them.

While some critics have expressed concern about a future where immersion in virtual worlds might distract many from the pressing problems of the physical world, I do not see this as a major threat to any but a tiny minority of people. No matter how empowering, interesting, addictive, and broadening a virtual experience might be (and, indeed, it could someday be higher-resolution and more immersive than our experience of the physical world), it is ultimately dependent on a physical infrastructure. Whoever controls the physical infrastructure, controls all of the virtual worlds on which it depends. This has been the lesson, in another context, of the recent revelations regarding sweeping surveillance of individuals by the National Security Agency in the United States and its counterparts in other Western countries. This inextricable physical grounding is a key explanation for the unfortunate fact that the Internet has not yet succeeded as a tool for widespread individual liberation. Unfortunately, its technical “backbone” is controlled by national governments and the politically connected and dependent corporations whom they can easily co-opt, resulting in an infrastructure that can be easily deployed against its users.

A future in which a majority would choose to flee entirely into a virtual existence instead of attempting to fix the many problems with our current physical existence would certainly be a dystopia. Virtual reality could be great – for learning, entertainment, communication (especially as a substitute for dangerous and hassle-ridden physical travel), and experimentation. Some aspects of virtuality – such as the reception of live statistics about the external world – could also be maintained continually, as long as they do not substitute for the signals we get through our senses but instead merely add more to those signals. However, the ideal use of virtual reality should always involve frequent returns to the physical world in order to take care of the needs of the human body and the external physical environment on which it relies. To surrender that physicality would be to surrender control to whichever entity remains involved in it – and there is no guarantee that this remaining entity (whether a human organization or an artificial intelligence) would be benevolent or respectful of the rights of the people who decide to spend virtually all of their existences in a virtual realm (pun intended).

Fortunately, the pressures and constraints of physicality, so long as they affect human well-being, are not easily wished away. We live in an objective, material reality, and it is only by systematically following objective, external laws of nature that we can reliably improve our well-being. Many of us who play computer games, spend time on online social networks, or even put on virtual-reality headsets in the coming years, will not forget these elementary facts. We will still seek food, shelter, bodily comfort, physical health, longevity, and the freedom to act according to our preferences. The more prudent and foresighted among us will use virtual tools to aid us in these goals, or to draw additional refreshment and inspiration within a broad framework of lives where these goals remain dominant.

In a certain sense, virtual worlds can illustrate some imaginative possibilities that cannot be experienced within the non-electronic tangible world – as in the possibility of constructing “castles in the air” in a game such as Minecraft, where the force of gravity often does not apply (or applies in a modified fashion). There is a limit to this, though, in the sense that any virtual world must run on physical hardware (unless there is a virtual machine inside a virtual world – but this would only place one or more layers of virtuality until one reaches the physical hardware and its limitations). A virtual world can reveal essential insights which are obscured by the complexity of everyday life, but one would still remain limited by the raw computing power of the hardware that instantiates the virtual world. In a sense, the underlying physical hardware will always remain more powerful than anything possible within the virtual world, because part of the physical hardware’s resources are expended on creating the virtual world and maintaining it; only some fraction remains for experimentation. People have, for instance, even built functioning computers inside Minecraft (see examples here and here). However, these computers are nowhere close to as powerful or flexible as the computers on which they were designed. Still, they are interesting in other ways and may employ designs that would not work in the external physical world for various reasons.

Most importantly, the fruits of electronic technologies and virtual worlds can be harnessed to reduce the physical dangers to our lives. From telecommuting (which can reduce in frequency the risks involved with physical business travel) to autonomous vehicles (which can render any such travel devoid of the accidents caused by human error), the fruits of augmented reality can be deployed to fix the previously intractable perils of more “traditional” infrastructure and modes of interaction. Millions of lives can be saved in the coming decades because a few generations of bright minds have devoted themselves to tinkering with virtuality and its applications.

The great task in the coming years for libertarians, individualists, technoprogressives, transhumanists, and others who seek a brighter future will be to find increasingly creative and sophisticated applications for the emerging array of tools and possibilities that electronic technologies and virtual worlds make available. This new world of augmented reality is still very much a Mengerian and a Misesian one: human action is still at the core of all meaningful undertakings and accomplishments. Human will and human choice still need to be exerted – perhaps now more so than ever before – while being guided by human reason and intellect toward furthering longer, happier lives characterized by abundance, justice, peace, and progress.

23andMe and the FDA’s Travesty of Justice – Video by G. Stolyarov II

23andMe and the FDA’s Travesty of Justice – Video by G. Stolyarov II

Mr. Stolyarov explains that the US Food and Drug Administration has hit a new low in warning the genetic testing service 23andMe to halt sales of its $99 testing kits. The kits are not a drug or medical treatment; they merely provide information and violate no one’s rights. The irrationality of some people is used as an excuse to deny everyone else potentially life-saving information while establishing artificial barriers that would prevent declines in the cost of medical care.

References
– “FDA warns Google-backed 23andMe to halt sales of genetic tests” – Toni Clarke – Reuters – November 25, 2013
23andMe Website
Petition to “overrule the FDA’s decision to bar 23andMe from selling their potentially life-saving diagnostic kits”

Individualism, Objective Reality, and Open-Ended Knowledge – Video by G. Stolyarov II

Individualism, Objective Reality, and Open-Ended Knowledge – Video by G. Stolyarov II

Mr. Stolyarov explains how an objective reality governed by physical laws is compatible with individual self-determination and indeed is required for individuals to meaningfully expand their lives and develop their unique identities.

Reference

– “Individualism, Objective Reality, and Open-Ended Knowledge” – Post by G. Stolyarov II

Feedback Loops and Individual Self-Determination – Article by G. Stolyarov II

Feedback Loops and Individual Self-Determination – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
September 15, 2013
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I have always been fond of the concept of feedback loops, and it is indeed the case that much of humankind’s progress, and the progress of a given individual, can be thought of as a positive feedback loop. In the technology/reason interaction, human reason leads to the creation of technology, which empowers human reason and raises rational thinking to new heights, which enables still further technology, and so on. This, I think, is a good way of understanding why technological progress is not just linear, but exponential; the rate of progress builds on itself using a positive feedback loop.

Positive Feedback LoopNegative feedback loops also exist, of course. For instance, one eats and feels sated, so one stops eating. One exercises and becomes tired, so one stops exercising. Thomas Malthus’s mistake was to view human economic and technological activity as a negative feedback loop (with the improved life opportunities that technology makes possible defeated in the end by overpopulation and resource scarcity). He did not realize that the population growth made possible by technology is a growth in human reasoning ability (more bright minds out there, including the extreme geniuses who can produce radical, paradigm-shifting breakthroughs), which in turn can result in further technological growth, far outpacing the growth in resource demands caused by increasing population.

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I do also think that positive feedback loops play a role in the questions surrounding free will and determinism. For instance, the growth trajectory of an individual – the process of intellectual empowerment and skill acquisition – is a positive feedback loop. By learning a skill and doing it well, a person feels better about his situation and becomes more motivated to make further progress in the skill. How does it start? This, I think, is where the substance of the free-will/determinism debate has historically led people to be at odds. In my view, free will plays a crucial role, especially at the beginning of a chain of undertakings, in the individual’s choice to focus on a particular subset of reality – certain entities about which one would like to know more, or certain projects one would want to pursue further.
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Generally, the choice to focus or not is always under an individual’s control under normal conditions of the brain and body (e.g., adequate rest, lack of physical pain, freedom from pressing demands on one’s time). A young child who chooses to focus on productive, mind-enhancing endeavors essentially sets himself up for a virtuous positive feedback loop that continues throughout life. The first instance of such focus could make a very subtle difference, compared to a child who chooses not to focus, and the other child could possibly catch up by choosing to focus later, but an accumulation of subtle differences in individual decisions could result in very different trajectories due to path-dependencies in history and in individual lives. The good news for all of us is that the decision to focus is always there; as one gets older and the set of possible opportunities expands, the harder decision becomes on what to focus out of a myriad of possibly worthwhile endeavors.
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This understanding integrates well with the portrayal of free will as compatible with an underlying entirely physical nature of the mind. There is undeniably an aspect of the chemistry of the brain that results in human focus and enables the choice to focus. Yet this kind of physical determination is the same as self-determination or free will, if you will. My physical mind is the same as me, so if it is chemically configured to focus (by me), then this is equivalent to me making the choice to focus, which is how the virtuous cycle of skill acquisition leading to motivation leading to skill acquisition begins.
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In general, in these kinds of recursive phenomena, it may be possible to legitimately answer the question of what came first if one considers not only the types of phenomena (A leading to B leading to A, etc.), but also qualitative and quantitative distinctions among each instance of the same type of phenomenon (e.g., a small amount of A leading to a little bit of B, leading to somewhat more of A with a slightly different flavor, leading to radically more of B, which opens up entirely new prospects for future feedback loops). We see this sort of development when it comes to the evolution of life forms, of technologies, and of entire human societies. If traced backward chronologically, each of these chains of development will be seen to contain many variations of similar types of phenomena, but also clear beginnings for each sequence of feedback loops (e.g., the philosophy of Aristotle paving the way for Aquinas paving the way for the Renaissance paving the way for the Enlightenment paving the way for transhumanism). History does repeat itself, though always with new and surprising variations upon past themes. In the midst of all this recursion, feedback, and path-dependency, we can chart unique, never-quite-previously-tried paths for ourselves.
Individualism, Objective Reality, and Open-Ended Knowledge – Article by G. Stolyarov II

Individualism, Objective Reality, and Open-Ended Knowledge – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
September 11, 2013
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I am an individualist, but not a relativist. While I have no dispute with individuals determining their own meaning and discovering their own significance (indeed, I embrace this), this self-determination needs to occur within an objective physical universe. This is not an optional condition for any of us. The very existence of the individual relies on absolute, immutable physical and biological laws that can be utilized to give shape to the individual’s desires, but that cannot be ignored or wished away. This is why we cannot simply choose to live indefinitely and have this outcome occur. We need to develop technologies that would use the laws of nature to bring indefinite longevity about.

In other words, I am an ontological absolutist who sees wisdom in Francis Bacon’s famous statement that “Nature, to be commanded, must be obeyed.” Individual choice, discovery, and often the construction of personal identity and meaning are projects that I embrace, but they rely on fundamental objective prerequisites of matter, space, time, and causality. Individuals who wish to shape their lives for the better would be wise to take these prerequisites into account (e.g., by developing technologies that overcome the limitations of unaided biology or un-transformed matter). My view is that a transhumanist ethics necessitates an objective metaphysics and a reason-and-evidence-driven epistemology.

This does not, however, preclude an open-endedness to human knowledge and scope of generalization about existence. Even though an absolute reality exists and truth can be objectively known, we humans are still so limited and ignorant that we scarcely know a small fraction of what there is to know. Moreover, each of us has a grasp of different aspects of truth, and therefore there is room for valid differences of perspective, as long as they do not explicitly contradict one another. In other words, it is not possible for both A and non-A to be true, but if there is a disagreement between a person who asserts A and a person who asserts B, it is possible for both A and B to be true, as long as A and B are logically reconcilable. A dogmatic paradigm would tend to erroneously classify too much of the realm of ideas as non-A, if A is true, and hence would falsely reject some valid insights.

These insights illustrate the compatibility of objective physical and biological laws (physicalism) with individual self-determination (volition or free will). There is a similar relationship between ontology and ethics. An objective ontology (based on immutable natural laws) is needed as a foundation for an individualistic ethics of open-ended self-improvement and ceaseless progress.

Implied Consent: A Play on the Sanctity of Human Life by G. Stolyarov II – Second Edition

Implied Consent: A Play on the Sanctity of Human Life by G. Stolyarov II – Second Edition

Implied Consent - A Play on the Sanctity of Human Life - Second Edition - by G. Stolyarov II

Implied Consent – A Play on the Sanctity of Human Life – Second Edition – by G. Stolyarov II

 

The 95-year-old self-made multi-billionaire Quintus Grummond collapses from heart failure and enters a state of brain death. Meanwhile, his son Oswald makes plans for his father to never again awaken. Oswald hires a shyster lawyer who attempts to legitimize Grummond’s termination by claiming that the multi-billionaire is no longer truly alive and that he has given Oswald “implied consent” to make decisions regarding his fate. This play depicts a battle over a principle: the question of whether anybody has the right to terminate an innocent individual’s life against his explicit wishes.

This is the Second Edition of Implied Consent, with original and freely downloadable cover art by Wendy Stolyarov. This play was originally written in December 2004 and January 2005; the First Edition was published in May 2007.

The Second Edition of Implied Consent is available in PDF, MOBI, and EPUB formats.

Download the PDF version.

Download the MOBI version.

Download the EPUB version.

The Rational Argumentator welcomes your reviews of Implied Consent. You can submit them to TRA by sending them to gennadystolyarovii@yahoo.com. You are also encouraged to spread the word by reprinting the information on this page or your own comments concerning the book on other media outlets.

The Hubris of Neo-Luddism – Article by Franco Cortese

The Hubris of Neo-Luddism – Article by Franco Cortese

The New Renaissance Hat
Franco Cortese
June 19, 2013
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One of the most common anti-Transhumanist tropes one finds recurring throughout Transhumanist rhetoric is our supposedly rampant hubris. Hubris is an ancient Greek concept meaning excess of pride that carries connotations of reckless vanity and heedless self-absorbment, often to the point of carelessly endangering the welfare of others in the process. It paints us in a selfish and dangerous light, as though we were striving for the technological betterment of ourselves alone and the improvement of the human condition solely as it pertains to ourselves, so as to be enhanced relative to the majority of humanity.
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In no way is this correct or even salient. I, and the majority of Transhumanists, Techno-Progressives, and emerging-tech enthusiasts – I would claim – work toward promoting beneficial outcomes and deliberating the repercussions and most desirable embodiments of radically transformative technologies for the betterment of all mankind first and foremost, and only secondarily for ourselves, if at all.
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The ired irony of this situation is that the very group that most often hails the charge of Hubris against the Transhumanist community is, according to the logic of hubris, more hubristic than those they rail their charge against. Bio-Luddites, and more generally Neo-Luddites, can be clearly seen to be more self-absorbed and recklessly selfish than the Transhumanists they are so quick to raise qualms against.

The logic of this conclusion is simple: Transhumanists seek merely to better determine the controlling circumstances and determining conditions of our own selves, whereas Neo-Luddites seek to determine such circumstances and conditions (even if using a negative definition, i.e., the absence of something) not only for everyone besides themselves alive at the moment, but even for the unquantable multitudes of minds and lives still fetal in the future.

We do not seek to radically transform Humanity against humans’ will; indeed, this is so off the mark as to be antithetical to the true Transhumanist impetus – for we seek to liberate human wills, not leash or lash them. We seek to offer all humans alive the possibility of transforming themselves more effectively according to their own subjective projected objectives; of actualizing and realizing themselves; ultimately of determining themselves for themselves. We seek to offer every member of Humanity the choice to better choose and the option for more optimal options: the self not as final subject but as project-at-last.

Neo-Luddites, on the other hand, wish to deny the whole of humanity that choice. They actively seek the determent, relinquishment, or prohibition of technological self-transformation, and believe in the heat of their idiot-certainty that they have either the intelligence or the right to force their own preference upon everyone else, present and future. Such lumbering, oafish paternalism patronizes the very essence of Man, whose only right is to write his own and whose only will is to will his own – or at least to vow that he will will his own one fateful yet fate-free day.

We seek solely to choose ourselves, and to give everyone alive and yet-to-live the same opportunity: of choice. Neo-Luddites seek not only to choose for themselves but to force this choice upon everyone else as well.

If any of the original Luddites were alive today, perhaps they would loom large to denounce the contemporary caricature of their own movement and rail their tightly spooled rage against the modern Neo-Luddites that use Ludd’s name in so reckless a threadbare fashion. At the heart of it, they were trying to free their working-class fellowship. There would not have been any predominant connotations of extending the distinguishing features of the Luddite revolt into the entire future, no hint of the possibility that they would set a precedent which would effectively forestall or encumber the continuing advancement of technology at the cost of the continuing betterment of humanity.

Who were they to intimate that continuing technological and methodological growth and progress would continually liberate humanity in fits and bounds of expanding freedom to open up the parameters of their possible actions – would free choice from chance and make the general conditions of being continually better and better? If this sentiment were predominant during 1811-1817, perhaps they would have lain their hammers down. They were seeking the liberation of their people, after all; if they knew that their own actions might spawn a future movement seeking to dampen and deter the continual technological liberation of Mankind, perhaps they would have remarked that such future Neo-Luddites missed their point completely.

Perhaps the salient heart of their efforts was not the relinquishment of technology but rather the liberation of their fellow man. Perhaps they would have remarked that while in this particular case technological relinquishment coincided with the liberation of their fellow man, this shouldn’t be heralded as a hard rule. Perhaps the they would have been ashamed of the way in which their name was to be used as the nametag and figurehead for the contemporary fight against liberty and Man’s autonomy. Perhaps Ludd is spinning like a loom in his grave right now.

Does the original Luddites’ enthusiasm for choice and the liberation of their fellow man supersede his revolt against technology? I think it does. The historical continuum of which Transhumanism is but the contemporary leading-tip encompasses not only the technological betterment of self and society, but the non-technological betterment as well. Historical Utopian ventures and visions are valid antecedents of the Transhumanist impetus, just as Techno-Utopian historical antecedents are. While the emphasis on technology predominant in Transhumanist rhetoric isn’t exactly misplaced (simply because technology is our best means of affecting and changing self and society, whorl and world, and thus our best means of improving it according to subjective projected objectives as well), it isn’t a necessary precondition, and its predominance does not preclude the inclusion of non-technological attempts to improve the human condition as well.

The dichotomy between knowledge and device, between technology and methodology, doesn’t have a stable ontological ground in the first place. What is technology but embodied methodology, and methodology but internalized technology? Language is just as unnatural as quantum computers in geological scales of time. To make technology a necessary prerequisite is to miss the end for the means and the mark for a lark. The point is that we are trying to consciously improve the state of self, society, and world; technology has simply superseded methodology as the most optimal means of accomplishing that, and now constitutes our best means of effecting our affectation.

The original Luddite movement was less against advancing technology and more about the particular repercussions that specific advancements in technology (i.e., semi-automated looms) had on their lives and circumstances. To claim that Neo-Luddism has any real continuity of impetus with the original Luddite movement that occurred throughout 1811-1817 may actually be antithetical to the real motivation underlying the original Luddite movement – namely the liberation of the working class. Indeed, Neo-Luddism itself, as a movement, may be antithetical to the real impetus of the initial Luddite movement both for the fact that Neo-Luddites are trying to impose their ideological beliefs upon others (i.e., prohibition is necessarily exclusive, whereas availability of the option to use a given technology is non-exclusive and forces a decision on no one) and because they are trying to prohibit the best mediator of Man’s ever-increasing self-liberation – namely technological growth.

Support for these claims can be found in the secondary literature. For instance, in Luddites and Luddism Kevin Binfield sees the Luddite movement as an expression of worker-class discontent during the Napoleonic Wars than having rather than as an expression of antipathy toward technology in general or toward advancing technology as general trend (Binfield, 2004).

And in terms of base-premises, it is not as though Luddites are categorically against technology in general; rather they are simply against either a specific technology, a specific embodiment of a general class of technology, or a specific degree of technological sophistication. After all, most every Luddite alive wears clothes, takes antibiotics, and uses telephones. Legendary Ludd himself still wanted the return of his manual looms, a technology, when he struck his first blow. I know many Transhumanists and Technoprogressives who still label themselves as such despite being wary of the increasing trend of automation.

This was the Luddites’ own concern: that automation would displace manual work in their industry and thereby severely limit their possible choices and freedoms, such as having enough discretionary income to purchase necessities. If their government were handing out guaranteed basic income garnered from taxes to corporations based on the degree with which they replace previously manual labor with automated labor, I’m sure they would have happily lain their hammers down and laughed all the way home. Even the Amish only prohibit specific levels of technological sophistication, rather than all of technology in general.

In other words no one is against technology in general, only particular technological embodiments, particular classes of technology, or particular gradations of technological sophistication. If you’d like to contest me on this, try communicating your rebuttal without using the advanced technology of cerebral semiotics (i.e., language).

References

Binfield, K. (2004). Luddites and Luddism. Baltimore and London: The Johns Hopkins University Press.

Franco Cortese is an editor for Transhumanity.net, as well as one of its most frequent contributors.  He has also published articles and essays on Immortal Life and The Rational Argumentator. He contributed 4 essays and 7 debate responses to the digital anthology Human Destiny is to Eliminate Death: Essays, Rants and Arguments About Immortality.

Franco is an Advisor for Lifeboat Foundation (on its Futurists Board and its Life Extension Board) and contributes regularly to its blog.

Productivity Enhancement – Video Series by G. Stolyarov II

Productivity Enhancement – Video Series by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
June 2, 2013
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In this series on productivity enhancement, taken from Mr. Stolyarov’s e-book The Best Self-Help is Free, Mr. Stolyarov discusses the fundamental nature of productivity and approaches by which any person can become more productive.

This series is based on Chapters 7-14 of The Best Self-Help is Free.

Part 1 – What is Productivity?

The most reliable way to achieve incremental progress in your life is by addressing and continually improving your own productivity. Productivity constitutes the difference between a world in which life is nasty, brutish, and short and one in which it is pleasant, civilized, and ever-increasing in length.

Part 2 – Reason and the Decisional Component of Productivity

In order to properly decide what ought to be produced, man can ultimately consult only one guide: his rational faculty.

Part 3 – Perfectionism — The Number One Enemy of Productivity

Perfectionism engenders a pervasive sense of futility in its practitioner and mentally inhibits him from pursuing further productive work.

Part 4 – Quantification and Productivity Targets

Quantification enables an individual to set productivity targets for himself and to escape underachievement on one hand and perfectionism on the other.

Part 5 – Habit and the Elimination of the Quality-Quantity Tradeoff

A common fallacy presumes that there is a necessary tradeoff between the quantity of work produced and the quality of that work. By this notion, one can either produce a lot of mediocre units of output or a scant few exceptional ones. While this might be true in some cases, it overlooks several important factors.

Part 6 – The Importance of Frameworks for Productivity

Time-saving, productivity-enhancing frameworks can be applied on a personal level to enable one to overcome the human mind’s limited ability to hold and process multiple pieces of information simultaneously.

Part 7 – The Benefits of Repetition to Productivity

One of the most reliable ways to reduce the amount of mental effort per unit of productive output is to create many extremely similar units of output in succession. Mr. Stolyarov discusses the advantages of structuring one’s work so as to perform many similar tasks in close succession.

Part 8 – Making Accomplishments Work for You

Producing alone is not enough. If you just let your output lie around accumulating dust or taking up computer memory, it will not boost your overall well-being. Your accomplishments can help procure health, reputation, knowledge, safety, and happiness for you — if you think about how to put them to use.