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Computer Games, Distributed Computing, and Life Extension – Article by G. Stolyarov II

Computer Games, Distributed Computing, and Life Extension – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
February 26, 2013
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Imagine if it were possible to help cure disease and lengthen human lifespans simply by playing one’s computer games of choice. Here, I describe a concept for doing just that, and I welcome efforts from any readers to help bring it about.

To make a practical, concrete difference in accelerating the advent of radical human life extension, one of the most powerful contributions a layman (non-biologist, non-doctor, non-engineer) can make is to donate idle computer time to distributed computing projects focused on biomedical research. Immensely promising distributed computing endeavors include Rosetta@home, Folding@home, and World Community Grid’s Human Proteome Folding and Help Conquer Cancer projects.  I am a major participant in many of these projects. (I rank in the 98.6th percentile for all distributed computing users by total credit and in the 99.5th percentile by recent average credit.) My computer runs these projects almost nonstop, and I have even made several upgrades, partly to enhance my contribution.  Distributed computing enables scientific research to occur at rates and scales previously inconceivable. Researchers utilize thousands of computers worldwide to perform incredible numbers of complex calculations that they could not have processed in their labs alone.

Billions of computers now exist, and it seems so easy to just download a distributed computing client and let it run while the computer is idle. The computer owner does not need to be technically knowledgeable about the field of research in order to make a positive and direct contribution. Yet participation in distributed computing projects is still orders of magnitude below where it should be. For instance, as of February 23, 2013, Folding@home has 1,674,431 all-time donors of computer resources; the front page suggests that 167,833 computers are currently active in the project. Rosetta@home has 355,661 total donors, while World Community Grid has 401,270. The number of people worldwide who care about advancing medical research is surely far larger than this.

 Yet even an easy task like installing a distributed computing client may be beyond the comfort zone of many people with busy, often hectic, lives. If these people take time out of their day for activities not related to their primary occupations, they will do so because they find those activities entertaining, relaxing, or both. Computer games are an immensely popular example; they directly engage hundreds of millions of people worldwide for hundreds of billions of hours every year. If this level of contribution were made to distributed computing projects, we would see the pace of research accelerate tenfold or more.

There is already one game, FoldIt, that attempts to utilize human creativity to directly address one challenge related to life extension: the prediction of protein-folding configurations. FoldIt’s users have even had some success where computer algorithms have not. However, FoldIt’s gameplay is not for everyone, just like any particular genre of computer game will attract some enthusiastic users but will leave others indifferent.

To radically increase the use of distributed computing, I recommend a new approach: the design of computer games that automatically run distributed computing projects in the background when they are played. Players would not need to acquire the game with the purpose of contributing to research projects; their primary motivation should be to enjoy the game. However, one of the marketing points in the game’s favor could be that it would enable people to make a meaningful contribution to research while they enjoyed themselves. Such games would not need to be related to the subject of the research at all; they could be about absolutely anything, and there could be numerous games of this sort made to appeal to a wide variety of consumer demographics. Indeed, creators of existing games could work on ways to link them to distributed computing clients and use this to emphasize their companies’ philanthropic side.

Each game could include an option to activate the distributed computing client even if the game is not being played. In this way, players who come to enjoy their participation in distributed computing projects could extend that participation beyond their gaming sessions. On the other hand, a lot of players would acquire the game just to play it, while being only peripherally aware of the distributed computing aspect. However, their consent to the distributed computing would be a part of the usage agreement associated with the game. They would contribute to important biomedical research by default, just like all of us contribute to the carbon dioxide available to the Earth’s plants simply by exhaling.

I am not a programmer myself, but I strongly encourage any programmer and/or game developer reading this article to develop this proposed connection between any game and a distributed computing project. This concept should be in the public domain, and, to the extent this is possible under current law, I hereby release any original ideas or concepts in this article into the public domain in full. I seek no monetary profit or even credit from such undertakings (though I would be extremely happy to be informed of efforts to implement them). I will benefit considerably if the implementation of this idea radically accelerates life-extension research, and this benefit would certainly be enough for me.  It is in my best interest for numerous parallel, competing, or collaborative efforts to arise in this area, and for many people to try variations on this idea.

I also welcome input from those who can anticipate some of the technical details and challenges of developing games of this sort. For instance, I would be interested in insights regarding the potential ease or difficulty of integrating a distributed computing client with another program. At present, I anticipate that most of the challenges would be technical, rather than legal, since BOINC, one of the most popular clients, is free software released under a GNU Lesser General Public License. My strong recommendation is for any efforts in this area to have an open-source character, welcoming contributions from all parties in order to make the vast benefits of this project realizable. At least some of the games created as a result could be made freely downloadable, so as to entice more people into obtaining them with nothing to lose.

The idea is now out there. I urge you to help make it happen in any way you are able.

The Real War – and Why Inter-Human Wars are a Distraction – Article by G. Stolyarov II

The Real War – and Why Inter-Human Wars are a Distraction – Article by G. Stolyarov II

The Real War – and Why Inter-Human Wars Are a Distraction

G. Stolyarov II
March 12, 2012
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As a libertarian and individualist, I am thoroughly opposed to the inherently unjust killing of any innocent person. Yet war – organized, armed conflict within a nation or between nations – unavoidably causes the suffering, maiming, and deaths of innocents. I have argued in my videos “A Complete Denunciation of War” (here and here) and “Refuting Ayn Rand on War” that whatever the ostensible abstract aims any war might have, the end result is always the concrete suffering of those who deserve it least: the innocent victims for whom the injustices that brought about the war (such as an oppressive dictatorship) are compounded by the destruction and carnage inflicted by the war itself. The human and economic tolls of war are alone enough to fully justify a complete opposition.

But there is a further reason to oppose wars among human beings: they distract us from the real war that we should all be fighting, against the real enemy that threatens us all. By killing and injuring one another, by destroying the property and infrastructure on which our fellow humans rely, we only clear the way for our mutual enemy to destroy every one of us.

It is difficult to find a single name by which to refer to this mutual enemy, for it consists of many elements with distinct modes of operation. Yet the result of each of these modes is the same: our destruction. While the enemy is difficult to name, it is not difficult to identify in our daily lives.

War among humans is just one of the ways in which the real enemy manifests itself. The cousins of war – murder, theft, rape, political oppression, and plain destructive inanity of a million petty sorts – are ongoing even during times of ostensible peace. But the real enemy’s tactics are not so limited as to rely on destruction inflicted by men alone.

Myriad diseases afflict humans – diseases of infection, internal breakdown, senescence, and self-inflicted folly. Natural disasters – earthquakes, hurricanes, tornadoes, wildfires, blizzards, volcanoes, and tsunamis – inflict colossal damage so often that news of some such calamity occurring somewhere in the world are almost uninterrupted. And then there are the grave existential threats to all humankind: the possibility of a massive asteroid striking the earth and obliterating most higher-order life forms, the possibility of a new ice age imperiling agricultural production and dramatically shrinking the range of habitable land, the possibility of a major epidemic akin to the Spanish Flu pandemic of 1918 killing hundreds of millions of people, or more. And, in the face of the tremendous damage and threats from all of these perils, what do humans do? They turn on each other and amplify the damage over petty geopolitical and ideological quarrels? How bizarre and absurd!

And even in eras where, by a stroke of luck, some humans in some parts of the world enjoy a welcome reprieve from some or even many of these perils, the real enemy manifests itself in more mundane ways. Machines tend to break down; structures tend to break; information tends to be forgotten, lost, or destroyed; food tends to rot and spoil; humans and their animal companions tend to senesce and die – unless something is done about it. In “Progress: Creation and Maintenance” I explained that human creation and creativity are not sufficient for civilization to flourish and advance. We must also preserve and maintain what has been created in the past – or else we shall return to using our unaided minds and bodies against the full range of horrifying perils that surrounded our primeval ancestors.

What is this enemy? While it works in ways that are both sudden and gradual, manifest and insidious, broad and targeted – perhaps the best name for it is ruin. The forces of ruin are the forces of death and decay; they are the many processes by which living organisms and their creations – in their beautiful and immense sophistication – are erased and decomposed, dissolved into the jumble of primitive elements whence they arose. For everything that aspires to be higher and greater, the forces of ruin act to bring it down, to rot in the earth. Everything that is built, grown, and nurtured, the forces of ruin threaten to weaken, diminish, crush, and demolish. Wherever and whoever you are, whatever means are at your disposal, the forces of ruin are targeting you using any vulnerability they can exploit. Will you acquiesce to your annihilation, or will you resist and strive to win back the ground that ruin has conquered and to defend what it has not yet despoiled?

Each human being possesses an intellect that can be harnessed as a weapon of immense power in the war on ruin. Technology and reason are the two products of the intellect which can be deployed as tactics and strategies and win battles against the forces of ruin. Over the long, arduous ascent of man, some of these destructive forces have already been diminished or even eradicated altogether. Smallpox, typhus, and polio are among the minions of ruin that humankind has vanquished. Humans are making gradual but significant inroads against crime, diseases, and even human war itself on many fronts – but the present rate of advancement will not be enough to save us (rather than some remote descendants of ours) from ruin. To save ourselves, we will need to greatly accelerate our rate of technological and moral progress. To do this, we will need to think more creatively than ever before, utilizing all of the hitherto discovered valid technological, economic, political, ethical, and esthetic insights at our disposal and launch a multifaceted bombardment of human ingenuity to eradicate one peril after another. This program cannot be centrally planned or coordinated; it requires the independent, highly motivated action of millions – and hopefully billions! – of autonomous human intellects, each willing to wage a guerilla war against the forces that have held all of us and our ancestors as their slaves and pawns since time immemorial.

To embrace the challenge, in all of its urgency, enough of us need to be free to do so – unbound by the constraints imposed by other men who think they know better and who would wish to keep us in line to serve their momentary interests, rather than the paramount interests of our own perpetuation. Those who wish to impose their vision of the good life through regimentation upon the rest of us overlook the vital fact that, with human independence and creativity thus shackled, entire societies have become sitting ducks – waiting for the forces of ruin to sweep away static, inflexible, primitively “engineered” communities of men. Only the liberty of each of us to act and innovate can lead to a sufficient variety and intensity of ideas and approaches as to keep ruin at bay.

Ruin is deadly serious, but it receives precious little human attention. It is the proverbial elephant in the room (except, unlike an elephant, far more vicious and deadly) which most people have been culturally taught to ignore, so as to maintain comfort and a more immediate focus – so as not to let massive threats interfere with their everyday pursuits. During most of human history, this enemy was so powerful that humans had no real chance against it, and their religions, philosophies, and social norms evolved to teach them that they might as well not try. They might, like the Stoics, decide to accept their inevitable destruction with grace and equanimity – or they might, like the Christians, convince themselves that their destruction would not be ultimate and that they would persevere in another form. In practice, these invented consolations served to capitulate our ancestors to the enemy. We can forgive our ancestors for devising these coping mechanisms in the absence of any real hope. But we cannot forgive ourselves if we, in our more advanced technological and intellectual condition, abandon the fight only because our inherited norms suggest it to be useless to begin with, or even undesirable to pursue.

There are many perils that each of us can choose to confront, and many tactics that we can begin to actualize. One size does not fit all, and the struggle against ruin should be waged by each individual unleashing his or her strengths in the area where he or she thinks them to have the greatest impact. But a good beginning would be to stop undermining and destroying one another. The pettiness and absurdity of human wars in both their causes and in their methods (as if men with guns on a field somewhere, or explosives dropped from the sky onto a city would ever solve any serious problem in a meaningful way!) would be laughable if it were not so tragic in its toll. The same goes for the intellectual, economic, and political straitjackets that humans in virtually every society create for themselves – artificially restraining meaningful exploration of ways to conquer ruin instead of just succumbing to it in a structured fashion, with a privileged few at the top maintaining the illusion of control. An anthill, after all, is powerless before the magnifying glass and the rays of the sun – no matter how much absolute power the ant queen perceives herself to have over her minions. We must be more than ants to win this war. We must all be individuals and recognize each of our individual lives as sacrosanct. We must direct all of our anger and hatred not toward other men – but toward the menace of ruin. The more of us do this now, the greater our likelihood of winning not just some remote bright future for our descendants – but our very lives from the ravages of senescence, disease, and calamity. I can imagine no greater victory or more glorious objective. The spoils of any inter-human war are supremely uninspiring and meritless by comparison.

G. Stolyarov II is an actuary, science-fiction novelist, independent philosophical essayist, poet, amateur mathematician, composer, contributor to Enter Stage Right, Le Quebecois Libre, Rebirth of Reason, and the Ludwig von Mises Institute, Senior Writer for The Liberal Institute, and Editor-in-Chief of The Rational Argumentator, a magazine championing the principles of reason, rights, and progress. Mr. Stolyarov also publishes his articles on Associated Content to assist the spread of rational ideas. He holds the highest Clout Level (10) possible on Associated Content and is one of Associated Content’s Page View Millionaires

Mr. Stolyarov holds the professional insurance designations of Chartered Property Casualty Underwriter (CPCU), Associate in Reinsurance (ARe), Associate in Regulation and Compliance (ARC), Associate in Insurance Services (AIS), and Accredited Insurance Examiner (AIE).

Mr. Stolyarov has written a science fiction novel, Eden against the Colossus, a non-fiction treatise, A Rational Cosmology, and a play, Implied Consent. You can watch his YouTube Videos. Mr. Stolyarov can be contacted at gennadystolyarovii@yahoo.com.