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Artisanopolis – Seasteading City Concept by Gabriel Scheare, Luke Crowley, Lourdes Crowley, and Patrick White

Artisanopolis – Seasteading City Concept by Gabriel Scheare, Luke Crowley, Lourdes Crowley, and Patrick White

The New Renaissance HatGabriel Scheare, Luke Crowley, Lourdes Crowley, and Patrick White
August 8, 2015

Artisanopolis, created by Gabriel Scheare, Luke & Lourdes Crowley, and Patrick White of Roark 3D and Fortgalt as a gift to The Seasteading Institute, in conjunction with the Institute’s Architectural Design Contest.

Description by The Seasteading Institute: Based on the foundational vision of The Seasteading Institute and DeltaSync, these works of art constitute an attempt at communicating the essence of what the infrastructure of sea-based civilization might look like in the near future. In this age of limited governance options, we intend to suggest an alternative model that allows new communities to form beyond the limiting jurisdictions of existing nation states in order to promote freedom and competition in the marketplace.

Each floating platform can be towed via tugboat from location to location and they can interlock to form sprawling formations over the water’s surface. Ballasts are used to adjust the depth at which the platforms sit in the water and coupling latches lock them together to form larger, cohesive footprints for convenience and stability. Modeled after those found at the seaport of Brighton, England, a large modular wavebreaker surrounds the city to shelter it from rough waters and wind while energy is supplied by renewable means like photovoltaic panel arrays and wave-driven turbines. Aquaponics greenhouse domes provide locally grown food, seawater is desalinated on site to provide drinking water, organic waste is removed via tankers to an off-site composting location, and inorganic waste is recycled. With so much focus on efficiency and sustainability, The Floating City Project promises to serve as a viable template upon which other seasteading projects can be modeled in the future.

All design contest images on this page are under the Creative Commons Attribution License. It means that you are allowed to redistribute and modify images but that you must attribute the original designer when doing so.

Note: Left-click on the images to see them in higher resolution.

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The Humility of Futurism – Article by Adam Alonzi

The Humility of Futurism – Article by Adam Alonzi

The New Renaissance Hat
Adam Alonzi
April 20, 2014

Civilization operates as if its troubles and their solutions will be as relevant tomorrow as they are today. Likely they were obsolete yesterday. How preposterous do the worries and aspirations of yesteryear seem now? What has not been refined since its conception? Our means of subsistence, entertainment, expression and enlightenment continue to change, although, at least unconsciously, they are accepted as stable. Change, once gradual, now quickens exponentially. Countless professions have been created and destroyed by advances; old orders have been destroyed, new ones have arisen; our world outlooks have been revolutionized by new discoveries over and over, although a sizable portion of the world is unwilling or unable to understand a man like Aubrey de Grey and an equally sizable portion of the population is still struggling with Copernicus. A Futurist accepts himself and his ideas as incomplete, therefore he actively works to improve upon them. Futurism is the first ideology that explicitly accepts the necessity and desirability of change.

It is a mistake to think we have reached the final stage of our journey. Plateaus are mirages conjured by the shortsighted; human evolution is a mountain without a peak. If a man has eyes, let him see all we have done and all we have yet to do. Let him gain the humility religion and liberalism have failed to inculcate into him and so many others. Each generation repeats this mistake. There is no evidence to suggest we are complete or are doomed now only to regress. Naysayers seem motivated to dismiss the triumphs of others out of fear they themselves will appear even less significant. Historically the distant future has received little attention compared to such pressing questions as the number of angels on the head of a pin or the labor theory of value. This may be thanks to a fondness for the apocalyptic, a fascination which certainly has not faded with time, but it is also attributable to the egotistical need to stand out. All epochs are transitions. The advances of this decade have failed to restore popular faith in progress, yet the very word is misleading. Faith does rest not upon an empirical foundation. There are scores of popular beliefs founded upon little or no evidence. Yet the proof of progress is all around us. Death wishes and earth-annihilating misanthropy aside, we can trace the modern disdain for the march forward to the fashionable nonsense of academia.

Speculations and prophecies, even conservative estimates based on careful analysis, are treated with derision by the public. To say one has faith in technology is misleading. To compare the singularity to the rapture is like comparing planetary motion to Santa Claus. One is rooted in scripture, the other in observation. The doomsayers, secular and religious alike, enjoy forecasting our demise. The essential corruption critics charge Western civilization with is common to all; it is called human nature. It is meant to be transcended, not through critiques of immaterial “cultural entities,” but by improving our bodies and our minds through bioengineering. No belief is needed here. We do not rely upon a outworn holy book or the absurd dialectic of the Marxists. We change and adapt because we must. This is a point of pride, not one of shame. We do not worship the past; we have shrugged it off. Compared to the ridiculous claims circulating in the cesspool collectively referred to as “the humanities” this is a sane position, yet it is treated with nothing by scorn by those who, wishing so ardently to distance themselves from Western civilization, bite the hands that feed them, clothes them, and shelters them. While they navigate by GPS, post their inane tangents on social media sites, and try with all their might to discredit the culture to which they owe their lives and livelihoods, others push forward. Self-proclaimed critics of Western civilization should consider trading their general practitioner for an Angolan witch doctor. It is hard to respect those who do not practice what they preach.

Postmodernism and cultural relativism, though they have pretensions of completeness and delusions of permanence, are but passing fads. Something devoid of usefulness or, for that matter, a coherent hypothesis, cannot last long when technology is generating so much benefit to so many people. A meme will continue to propagate itself long after it has served its purpose, to the detriment of competitors and to society at large. It is the duty of Futurists and Transhumanists to demolish the acceptability of rubbish in academia and in the media. The Luddites are more dangerous than the Creationists. Hubris is barely acceptable in the hard sciences, but in an absolutely unempirical discipline like philosophy, it is deplorable. Our first priority should not be political or religious; it should be scientific. To whom do we owe our prosperity, and to whom do we owe our future? To whom do we owe our lives and the lives of our children? How many of us would not be here today were it not for the men and women of modern medicine? This is not the end. Forget the weary and the overwhelmed; they are weak. Forget the ones who have no desire to climb higher; they are unfit. Cast aside the ones who pray fervently for the undoing of their own species; they are the most vile of all. This is not the end. This is our beginning.
Adam Alonzi is the author of Praying for Death and A Plank in Reason. He is also a futurist, inventor, DIY enthusiast, biotechnologist, programmer, molecular gastronomist, consummate dilletante and columnist at The Indian Economist. Read his blog Cool Flickers.
Help the next generation embrace a progress-filled vision of the future by supporting the illustrated children’s book Death is Wrong (free in Kindle format until April 22, 2014), and the campaign to distribute 1000 paperback copies to children, free of cost to them. The Indiegogo fundraising period ends on April 23, so please consider making a contribution today.

Tapping the Transcendence Drive – Article by D.J. MacLennan

Tapping the Transcendence Drive – Article by D.J. MacLennan

The New Renaissance Hat
D. J. MacLennan
June 2, 2013

What do we want? No, I mean, what do we really want?

Your eyes flick back and forth between your smartphone and your iPad; your coffee cools on the dusty coaster beside the yellowing PC monitor; you momentarily look to the green vista outside your window but don’t fully register it; Facebook fade-scrolls the listless postings of tens of phase-locked ‘friends’, while the language-association areas of your brain chisel at your clumsy syntax, relentlessly sculpting it down to the 140-character limit of your next Twitter post.

The noise, the noise; the pink and the brown, the blue and the white. What do we want? How do we say it?

As I am a futurist, it’s understandable that people sometimes ask me what I can tell them about the future. What do I say? How about, “Well, it won’t be the same as the past”? On many levels, this is an unsatisfying answer. But, importantly, it is neither a stupid nor an empty one. If it sounds a bit Zen, that is only because people as used to a mode of thinking about the future that has it looking quite a lot like the past but with more shiny bits and bigger (and much flatter) flatscreens.

What I prefer to say, when there is more time available for the conversation, is, “It depends on what you, and others, want, and upon what you do to get those things.” Another unsatisfying response?

Where others see shiny stuff, I see the physical manifestations of drives. After all, what are Facebook, Twitter, and iPads but manifestations of drives? Easy, isn’t it? We can now glibly state that Twitter and Facebook are manifestations of the drive to communicate, and that the iPad is a manifestation of the desire to possess shiny stuff that does a slick job of enabling us to better pursue our recreational, organizational, and communicational drives.

There are, however, problems with this way of looking at drives. If, for example, we assume, based on the evidence we see from the boom in the use of communication technologies, that people have a strong drive to stay in touch with each other, we will simply churn out more and more of the same kinds of communication devices and platforms. If, on the other hand, we look at what is the overarching drive driving the desire to communicate, we can better address the real needs of the end user.

PongAs another example, we look back to early computer gaming. What was the main drive of the teenager playing Pong on Atari’s first arcade version of the game, released in 1972? If you asked this question to an impartial observer in 1972, they might well have opined that the fun of Pong stemmed from the fact that it was like table tennis; table tennis is fun, so a bleepy digital version of it in a big yellow box should also be fun. While not completely incorrect, such an opinion would be based solely upon the then-current gaming context. In following the advice of such an observer, an arcade-game manufacturer might have invested, and probably lost, an enormous amount of money in producing more and more electronic versions of simple tabletop games. But, fortunately for the computer-game industry, many manufacturers realized that the fun of arcade games was largely in the format, and so began to abandon the notion that they should be digital representations of physical games.

If we jump to a modern MMORPG game involving player avatars, such as World of Warcraft, we find a situation radically different from that which prevailed in 1972, but I would argue that many observers still make the same kinds of mistakes in extrapolating the drives of the players. It’s all about “recreation” and “role-playing”, right?

I think that many technology manufacturers underestimate and misunderstand our true drives. I admit to being an optimist on such matters, but what if, just for a moment, we assume that the drives of technology-obsessed human beings (even the ones playing Angry Birds, or posting drunken nonsense on Facebook) are actually grand and noble ones? What if we really think about what it is that they are trying to do? Now we begin to get somewhere. We can then see the Facebook postings as an individual’s yearning for registration of his or her existence; a drive towards self-actualization with a voice augmented beyond the hoarse squeak of the physical one. We can see individuals’ appreciation of the clean lines of their iPads as a desire for rounded-corner order in a world of filth and tangle. We can see their enjoyment of moving their avatar around World of Warcraft as the beginnings of a massive stretching of their concept of self, to a point where it might break open and merge colorfully with the selves of others.

E-Book Reader

One hundred and forty characters: I know it doesn’t look much like a drive for knowledge and transcendence, but so what? Pong didn’t look much like Second Life; the telegraph didn’t look much like the iPad. The past is a poor guide to the future. A little respect for, and more careful observation of, what might be the true drives of the technology-obsessed would, I think, help us to create a future enhanced by enabling technologies, and not one awash with debilitating noise.

D.J. MacLennan is a futurist writer and entrepreneur, and is signed up with Alcor for cryonic preservation. He lives in, and works from, a modern house overlooking the sea on the coast of the Isle of Skye, in the Highlands of Scotland.

See more of D.J.’s writing at and