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Enemy of Ruin – Quiz and Badge – Fifth in TRA’s Series on Indefinite Life Extension

Enemy of Ruin – Quiz and Badge – Fifth in TRA’s Series on Indefinite Life Extension

enemy_of_ruin

G. Stolyarov II
March 30, 2013
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The Rational Argumentator is proud to announce the fifth in its planned series of quizzes on indefinite life extension, a companion activity to the Resources on Indefinite Life Extension (RILE) page.

Enemy of Ruin Quiz

Read “The Real War – and Why Inter-Human Wars are a Distraction” by G. Stolyarov II and answer the questions in the quiz below, in accordance with the essay. If you get 100% of the questions correct, you will earn the Enemy of Ruin badge, the fifth badge in The Rational Argumentator’s interactive educational series on indefinite life extension.  You will need a free account with Mozilla Backpack to receive the badge.

This badge was designed by Wendy Stolyarov, whose art you can see here, here, and here.


Leaderboard: Enemy of Ruin Quiz

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“I-ness” Awareness – Quiz and Badge – Fourth in TRA’s Series on Indefinite Life Extension

“I-ness” Awareness – Quiz and Badge – Fourth in TRA’s Series on Indefinite Life Extension

i-ness_awareness

G. Stolyarov II
March 30, 2013
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The Rational Argumentator is proud to announce the fourth in its planned series of quizzes on indefinite life extension, a companion activity to the Resources on Indefinite Life Extension (RILE) page.

"I-ness" Awareness Quiz

Read “How Can I Live Forever?: What Does and Does Not Preserve the Self” by G. Stolyarov II and answer the questions in the quiz below, in accordance with the essay. If you get 100% of the questions correct, you will earn the “I-ness” Awareness badge, the fourth badge in The Rational Argumentator’s interactive educational series on indefinite life extension.  You will need a free account with Mozilla Backpack to receive the badge.

This badge was designed by Wendy Stolyarov, whose art you can see here, here, and here.

Leaderboard: "I-ness" Awareness Quiz

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Pascal’s Wager Quiz and Badge – Third in TRA’s Series on Indefinite Life Extension

Pascal’s Wager Quiz and Badge – Third in TRA’s Series on Indefinite Life Extension

pascals_wager
G. Stolyarov II
March 27, 2013
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The Rational Argumentator is proud to announce the third in its planned series of quizzes on indefinite life extension, a companion activity to the Resources on Indefinite Life Extension (RILE) page.

Pascal's Wager Quiz

Read “An Atheist’s Response to Pascal’s Wager” by G. Stolyarov II and answer the questions in the quiz below, in accordance with the essay. If you get 100% of the questions correct, you will earn the Pascal’s Wager Professional badge, the third badge in The Rational Argumentator’s interactive educational series on indefinite life extension.  You will need a free account with Mozilla Backpack to receive the badge.

This badge was designed by Wendy Stolyarov, whose art you can see here, here, and here.

Leaderboard: Pascal's Wager Quiz

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Private or Governmental Funding for Indefinite Life Extension? – Post by G. Stolyarov II

Private or Governmental Funding for Indefinite Life Extension? – Post by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
March 27, 2013
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I was recently asked to comment on an Immortal Life debate/discussion thread about whether governmental or private approaches to funding and motivating research on indefinite life extension are best.

Mine is definitely a libertarian view. I do not support advocating for government funding for life extension, unless the funding is combined with larger reductions in military spending or other destructive government spending. I discuss this issue in two of my videos:

Eliminating Death – Part 18 – Never Seek Government Funding

Libertarian Life-Extension Reforms – #6 – Medical Research Instead of Military Spending

The danger of government funding of life extension is that it comes with many political strings attached, and may lead life-extension research itself to be shackled by politically influential opponents of technological progress.

The great weakness of politics as a strategy is that it requires consensus among elites and some connection to majority approval, as well as the overcoming of numerous bureaucratic hurdles and obsolete habits. Private action, as long as it is lawful, can simply be pursued irrespective of how many people agree. There is thus much more flexibility and potential for quick deployment with private approaches toward radical life extension.

Private investment into life-extension research can occur in many ways, both for-profit and non-profit, both direct and indirect. Seasteading is indeed a highly promising approach for experimenting with novel medicines and therapies that might take over a decade to be approved by the FDA in the United States or similar “screening” agencies in other countries.

At the same time, Tom Mooney is correct about the need for a grassroots education campaign. By the time radical life extension begins to become a reality, there needs to be a strong current of public opinion supporting it. Otherwise, the “bioconservatives” might just manage to obtain enough support for their agenda to thwart this vital progress.

Who Are the True “Deathists”? – Article by G. Stolyarov II

Who Are the True “Deathists”? – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
March 24, 2013
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On a recent Immortal Life debate/discussion thread, I was asked to participate in a conversation about whether advocates of indefinite life extension should call their opponents “deathists” or whether such a label is counterproductive. Another question on that thread concerned the use of the designation “immortalist” to refer to an advocate of indefinite longevity.

My view on this matter is a nuanced one. It is crucial to make a distinction between (i) people who simply hold the common “tragic worldview” – who accept their mortality as inevitable and try to “make peace” with it and (ii) people who actively work to stop life-extension technologies. The former are simply mistaken and can be reasoned with, persuaded, or at least led to gradually become more comfortable with life extension as it becomes ever more real. The latter, however, might not be open to persuasion and might pursue legislative action (or worse) to stop life-extension research. Every person’s arguments should be addressed civilly and intelligently. The label “deathist” is not uncivil per se, however, and has its place with regard to people who cannot be swayed by argument or evidence from a position that is actively hostile to life extension. These are not your rank-and-file skeptics of radical life extension, but rather people such as Leon Kass, Sherwin Nuland, Daniel Callahan, John Gray, and Nassim Taleb, who will not be shifted from their anti-life-extension views and who have made considerable amounts of money out of attacking pro-longevity ideas. Calling these people “deathists” is not aimed at persuading them, but rather at alerting possibly more objective third parties of the dangers of their views. If there is still the opportunity to persuade someone, then labels of this sort should not be directed at that person.

As for positive labels, I can proudly attribute the term “immortalist” to myself – not because I think that indefinite life extension will by itself bring immortality (it will not), but rather because I think that any condition that more closely approaches immortality is a desirable one. Thus, I support not only the lifting of upper limits on lifespans, but also major improvements in protection against asteroids, earthquakes, weather events, vehicle accidents, infectious diseases, and manmade conflicts. I oppose anything that can destroy an innocent human life.

Longevity is Justice – Quiz and Badge – Second in TRA’s Series on Indefinite Life Extension

Longevity is Justice – Quiz and Badge – Second in TRA’s Series on Indefinite Life Extension

 longevity_is_justice

G. Stolyarov II
March 21, 2013
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The Rational Argumentator is proud to announce the second in its planned series of quizzes on indefinite life extension, a companion activity to the Resources on Indefinite Life Extension (RILE) page.

Longevity is Justice Quiz

Read “The Imposition of Death” by G. Stolyarov II and answer the questions in the quiz below, in accordance with the essay. If you get 100% of the questions correct, you will earn the Longevity is Justice badge, the second badge in The Rational Argumentator’s interactive educational series on indefinite life extension.  You will need a free account with Mozilla Backpack to receive the badge.

This badge was designed by Wendy Stolyarov, whose art you can see here, here, and here.


Leaderboard: Longevity is Justice Quiz

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Longevity Appreciation Quiz and Badge – First in TRA’s Educational Series on Indefinite Life Extension

Longevity Appreciation Quiz and Badge – First in TRA’s Educational Series on Indefinite Life Extension

Longevity Appreciation Badge

G. Stolyarov II
March 19, 2013
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The Rational Argumentator is proud to announce the first in its planned series of quizzes on indefinite life extension, a companion activity to the Resources on Indefinite Life Extension (RILE) page.

Read “Life is Worth Living – Forever” by G. Stolyarov II and answer the questions in the quiz below, in accordance with the essay. If you get 100% of the questions correct, you will earn the Longevity Appreciation badge, the first badge in The Rational Argumentator’s interactive educational series on indefinite life extension.  You would need a free account with Mozilla Backpack to receive the badge.

This badge was designed by Wendy Stolyarov, whose art you can see here, here, and here.

 

Longevity Appreciation Quiz

Read “Life is Worth Living – Forever” by G. Stolyarov II and answer the questions in this quiz in accordance with the essay. If you get 100% of the questions correct, you will earn the Longevity Appreciation badge, the first badge in The Rational Argumentator’s interactive educational series on indefinite life extension.  You would need a free account with Mozilla Backpack to receive the badge.

Leaderboard: Longevity Appreciation Quiz

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Get Your “Supporter of Indefinite Life Extension” Open Badge

Get Your “Supporter of Indefinite Life Extension” Open Badge

The Rational Argumentator is now offering a free Open Badge to any individual who supports the concept of indefinite human life extension. To claim the badge, click here.

This badge was designed by Wendy Stolyarov, whose art you can see here, here, and here.

If you would like to find out more about Open Badges and the empowering role they can have in producing a new Age of Enlightenment, read this essay.

You would need a free account with Mozilla Backpack to receive the badge. And, of course, you would need to think that indefinite human life extension is desirable. That is all!

You would receive the badge for being a supporter of extending human lifespans beyond any fixed limit. Indefinite human life extension includes the defeat of senescence and other diseases, and the achievement of indefinite youthfulness. While indefinite life extension would not make people indestructible and would not eradicate all causes of death, it would nonetheless lift the “inevitable” death sentence that currently hangs over us all.  Indefinite life extension could be achieved in the future through advances in medical technology, including biotechnology, nanotechnology, and information technology.

Even thinking favorably of indefinite life extension is a courageous, forward-thinking, and highly beneficial attitude to take. Enjoy your reward!

Computer Games, Distributed Computing, and Life Extension – Video by G. Stolyarov II

Computer Games, Distributed Computing, and Life Extension – Video by G. Stolyarov II

Imagine if it were possible to help cure disease and lengthen human lifespans simply by playing one’s computer games of choice. Here, Mr. Stolyarov describes a concept for doing just that, and he welcomes efforts from any of you to help bring it about.

Remember to LIKE, FAVORITE, and SHARE this video in order to spread rational discourse on this issue.

Support these video-creation efforts by donating here and here.

References
– “Computer Games, Distributed Computing, and Life Extension” – Article by G. Stolyarov II – The Rational Argumentator
Article and discussion on Transhumanity.net
Mr. Stolyarov’s Page of Distributed Computing Statistics
Rosetta@home
Folding@home
World Community Grid
Human Proteome Folding
Help Conquer Cancer
FoldIt
– “Public Solves Protein Structure” – Jef Akst – The Scientist – September 18, 2011
– “ALS Cause and Protein-Folding Prediction – Thoughts on Two Impressive Scientific Discoveries ” – Video by G. Stolyarov II – September 20, 2011

Computer Games, Distributed Computing, and Life Extension – Article by G. Stolyarov II

Computer Games, Distributed Computing, and Life Extension – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
February 26, 2013
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Imagine if it were possible to help cure disease and lengthen human lifespans simply by playing one’s computer games of choice. Here, I describe a concept for doing just that, and I welcome efforts from any readers to help bring it about.

To make a practical, concrete difference in accelerating the advent of radical human life extension, one of the most powerful contributions a layman (non-biologist, non-doctor, non-engineer) can make is to donate idle computer time to distributed computing projects focused on biomedical research. Immensely promising distributed computing endeavors include Rosetta@home, Folding@home, and World Community Grid’s Human Proteome Folding and Help Conquer Cancer projects.  I am a major participant in many of these projects. (I rank in the 98.6th percentile for all distributed computing users by total credit and in the 99.5th percentile by recent average credit.) My computer runs these projects almost nonstop, and I have even made several upgrades, partly to enhance my contribution.  Distributed computing enables scientific research to occur at rates and scales previously inconceivable. Researchers utilize thousands of computers worldwide to perform incredible numbers of complex calculations that they could not have processed in their labs alone.

Billions of computers now exist, and it seems so easy to just download a distributed computing client and let it run while the computer is idle. The computer owner does not need to be technically knowledgeable about the field of research in order to make a positive and direct contribution. Yet participation in distributed computing projects is still orders of magnitude below where it should be. For instance, as of February 23, 2013, Folding@home has 1,674,431 all-time donors of computer resources; the front page suggests that 167,833 computers are currently active in the project. Rosetta@home has 355,661 total donors, while World Community Grid has 401,270. The number of people worldwide who care about advancing medical research is surely far larger than this.

 Yet even an easy task like installing a distributed computing client may be beyond the comfort zone of many people with busy, often hectic, lives. If these people take time out of their day for activities not related to their primary occupations, they will do so because they find those activities entertaining, relaxing, or both. Computer games are an immensely popular example; they directly engage hundreds of millions of people worldwide for hundreds of billions of hours every year. If this level of contribution were made to distributed computing projects, we would see the pace of research accelerate tenfold or more.

There is already one game, FoldIt, that attempts to utilize human creativity to directly address one challenge related to life extension: the prediction of protein-folding configurations. FoldIt’s users have even had some success where computer algorithms have not. However, FoldIt’s gameplay is not for everyone, just like any particular genre of computer game will attract some enthusiastic users but will leave others indifferent.

To radically increase the use of distributed computing, I recommend a new approach: the design of computer games that automatically run distributed computing projects in the background when they are played. Players would not need to acquire the game with the purpose of contributing to research projects; their primary motivation should be to enjoy the game. However, one of the marketing points in the game’s favor could be that it would enable people to make a meaningful contribution to research while they enjoyed themselves. Such games would not need to be related to the subject of the research at all; they could be about absolutely anything, and there could be numerous games of this sort made to appeal to a wide variety of consumer demographics. Indeed, creators of existing games could work on ways to link them to distributed computing clients and use this to emphasize their companies’ philanthropic side.

Each game could include an option to activate the distributed computing client even if the game is not being played. In this way, players who come to enjoy their participation in distributed computing projects could extend that participation beyond their gaming sessions. On the other hand, a lot of players would acquire the game just to play it, while being only peripherally aware of the distributed computing aspect. However, their consent to the distributed computing would be a part of the usage agreement associated with the game. They would contribute to important biomedical research by default, just like all of us contribute to the carbon dioxide available to the Earth’s plants simply by exhaling.

I am not a programmer myself, but I strongly encourage any programmer and/or game developer reading this article to develop this proposed connection between any game and a distributed computing project. This concept should be in the public domain, and, to the extent this is possible under current law, I hereby release any original ideas or concepts in this article into the public domain in full. I seek no monetary profit or even credit from such undertakings (though I would be extremely happy to be informed of efforts to implement them). I will benefit considerably if the implementation of this idea radically accelerates life-extension research, and this benefit would certainly be enough for me.  It is in my best interest for numerous parallel, competing, or collaborative efforts to arise in this area, and for many people to try variations on this idea.

I also welcome input from those who can anticipate some of the technical details and challenges of developing games of this sort. For instance, I would be interested in insights regarding the potential ease or difficulty of integrating a distributed computing client with another program. At present, I anticipate that most of the challenges would be technical, rather than legal, since BOINC, one of the most popular clients, is free software released under a GNU Lesser General Public License. My strong recommendation is for any efforts in this area to have an open-source character, welcoming contributions from all parties in order to make the vast benefits of this project realizable. At least some of the games created as a result could be made freely downloadable, so as to entice more people into obtaining them with nothing to lose.

The idea is now out there. I urge you to help make it happen in any way you are able.