Browsed by
Category: Technology

G. Stolyarov II and Franco Cortese Discuss Humankind’s Future

G. Stolyarov II and Franco Cortese Discuss Humankind’s Future

The New Renaissance Hat
G. Stolyarov II and Franco Cortese
March 6, 2015
******************************

Mr. Stolyarov invites life-extension advocate and wide-ranging future-oriented thinker Franco Cortese to discuss a broad array of ideas and possibilities regarding the future of humankind.

Apologies for the technical difficulties at the end. The conclusion of our discussion can be found here. The last several minutes of the conversation focus on how emerging technologies could help overcome current existential risks and help lead to the elimination of brutality and barbarism.

Questions addressed in the discussion include the following:

(1) What do you consider to be humankind’s best opportunities for achieving a bright future within the next several decades?
(2) What do you consider to be the greatest obstacles to the realization of such a bright future?
(3) How could such obstacles be overcome?
(4) What actions can most people take to assist in the acceleration of technological progress so as to solve, within the lifetimes of those alive today, many of the major problems currently associated with the human condition?
(5) How can virtual worlds help to improve the physical world?

Franco Cortese is Affiliate Scholar of the Institute for Ethics & Emerging Technologies, Research Scientist at ELPIs Foundation for Indefinite Lifespans, Assistant Editor of Ria University Press, Fellow of the Brighter Brains Institute, Ambassador for The Seasteading Institute, and Chief Operating Officer of the Center for Interdisciplinary Philosophic Studies.

Stolyarov_Cortese_Discussion

How Can Virtual Worlds Help to Improve the Physical World? – G. Stolyarov II Interviews Peter Rothman

How Can Virtual Worlds Help to Improve the Physical World? – G. Stolyarov II Interviews Peter Rothman

Mr. Stolyarov invites Peter Rothman to discuss the question, “How can virtual worlds help to improve the physical world?”

Peter Rothman, M.S. is Editor of H+ Magazine where he is looking for great articles about the future of technology, humanity, the mind, society, and human culture.

Peter is an engineering and management professional with deep experience in the design, development, and launch, of commercial software products, internet services, and other mission critical systems. He is currently doing research into analysis and visualization of text for a consumer facing application.

He was previously chief scientist of a biometrics-based fraud prevention company. He led the development of Live365.com, one of the largest providers of streaming audio on the Internet. He operated a product development and engineering team for the global multi-million dollar public software company MetaTools/MetaCreations. He founded and operated a startup software company, raised capital, and negotiated eventual sale of company. He has designed and implemented cutting-edge software, algorithms, and technologies.

Peter’s specialties include biometrics, mathematics, streaming media, virtual reality, simulation, text analysis, data visualization, and artificial intelligence.

Peter was an early developer of VR technologies, including developing applications of VR to financial visualization and a concept for unencumbered infantry training using VR for the US Army.

References
– “Welcome To Mixed Reality” – Article by Peter Rothman
– “Retro VR — a brief review of some 1990s HMDs” – Article by Peter Rothman
Microsoft HoloLens – Official Site
– “VRML” – Wikipedia
– “WebGL” – Wikipedia
SBIRSource – Avatar Partners
“Back in the Day” – Pictures of early VR and software products – Posted by Peter Rothman
H+ Magazine – Articles on Mixed Reality

How Can We Accelerate Technological Progress? – Panel Discussion with G. Stolyarov II, Demian Zivkovic, and Arash Amini

How Can We Accelerate Technological Progress? – Panel Discussion with G. Stolyarov II, Demian Zivkovic, and Arash Amini

The New Renaissance Hat
G. Stolyarov II, Demian Zivkovic, and Arash Amini
January 24, 2015
******************************

Mr. Stolyarov invites panelists to offer their thoughts on the following question:

What actions can most people take to assist in the acceleration of technological progress so as to solve, within the lifetimes of those alive today, many of the major problems currently associated with the human condition?

Panelists

Demian Zivkovic, 23 years old, is a student of artificial intelligence and philosophy, and founder and president of the Arma’thwynn Society – an international transhumanist think tank comprised of a group of transhumanism-oriented professionals, students, and entrepreneurs interested in the interdisciplinary approach to advancing transhumanist technologies.

Demian has been involved in several endeavors, including interviewing Professor Aubrey de Grey, organizing a transhumanism lecture in The Netherlands now, and spreading “Death is Wrong” – Mr. Stolyarov’s illustrated children’s book on indefinite life extension – in The Netherlands.

***

Arash Amini earned a BS Physics degree from UIC. Since his time at college, Arash was focused on scaling cleantech innovations as far and wide as he could manage.

Thus his affection for the private venture- the vehicle he believes moves information and goods faster than any other available.

While in his last semester at college, Amini started a 312 Aquaponics and went to research and develop industrial scale vertical farming. His latest venture, FarmTower Co is personalizing farming- bringing the site of production to the site of consumption.

He is the author of “DIY Aquaponics: The Definitive How To Guide” and curator of www.diyaquaponicsdesign.info.

In addition, Amini helps startups market their ideas, and grow their revenues without the need of investors. He spends his time ideating solutions to the world’s largest problems.

References

SENS Research Foundation
– “Metformin” – Wikipedia
– “Spontaneous order” – Wikipedia

Achieving a Bright Future: Opportunities and Obstacles – G. Stolyarov II Interviews Demian Zivkovic

Achieving a Bright Future: Opportunities and Obstacles – G. Stolyarov II Interviews Demian Zivkovic

 The New Renaissance Hat
G. Stolyarov II and Demian Zivkovic
January 19, 2015
******************************

Mr. Stolyarov invites Demian Zivkovic to discuss visions of the future and humankind’s prospects for achieving a bright future in time for us to experience and enjoy it. The discussion focuses on the following questions:

(1) What do you consider to be humankind’s best opportunities for achieving a bright future within the next several decades?
(2) What do you consider to be the greatest obstacles to the realization of such a bright future?
(3) How could such obstacles be overcome?

About Demian Zivkovic

Demian Zivkovic, 23 years old, is a student of artificial intelligence and philosophy, and founder and president of the Arma’thwynn Society – an international transhumanist think tank comprised of a group of transhumanism-oriented professionals, students, and entrepreneurs interested in the interdisciplinary approach to advancing transhumanist technologies. Demian has been involved in several endeavors, including interviewing Professor Aubrey de Grey, organizing a transhumanism lecture in The Netherlands now, and spreading Death is Wrong – Mr. Stolyarov’s illustrated children’s book on indefinite life extension – in The Netherlands.

Reading, Fast and Slow – Article by Bradley Doucet

Reading, Fast and Slow – Article by Bradley Doucet

The New Renaissance Hat
Bradley Doucet
January 13, 2015
******************************

When a book has a lot to offer—meaty ideas, well-crafted language, a plot that sings, characters that move me—I want to take my time with it. I want to savour it and make it last. On the other hand, there are some books that I want to have read, but that I’m not really looking forward to reading. Also, there are just a lot of books out there, and only so many hours to devote to reading in a given day, year, or lifetime. What if I could savour the best and speed through the rest?

Thanks to a Boston-based start-up named Spritz, I should soon be able to do just that. The company has developed a text-streaming technology that apparently allows readers to increase their reading speeds dramatically without loss of comprehension or retention, and with no special training required. Normal reading is like walking, in that you do it at your own pace. In contrast, “spritzing” is like being on a treadmill, with words coming at you one at a time at a pre-determined (but adjustable) rate. It also takes advantage of what the company calls the “Optimal Recognition Point” in each word. That may sound a bit hokey, but a quick trip around the Spritz website, where you can test out the tech for yourself, should dispel your doubts.

One possible use is quickly finishing a book that started out promising but is proving somewhat disappointing. I hate to abandon a book, and I’ll only do so if it feels like a complete waste of time. But I would have been happy, for instance, to step on the gas about halfway through The Luminaries, which won both the Governor General’s Award and the Man Booker Prize last year. What began as an intriguing tale of murder and mystery set during the 1860s New Zealand gold rush, packed with lots of well-defined characters, was not ultimately very fulfilling, in my opinion. Satisfying endings are not terribly common, but in this case, I found myself caring less and less about the characters as the story dragged on. With a really good novel, the opposite happens.

If this technology pans out, I’ll have more time to spend with higher quality books, which is reason enough to be excited. But as the cost of reading (in terms of time) falls, simple economics suggests that most people will probably read more, which frankly would be great. Just think: A wiser, more knowledgeable, more empathetic world may be right around the corner.

Bradley Doucet is Le Québécois Libre‘s English Editor and the author of the blog Spark This: Musings on Reason, Liberty, and Joy. A writer living in Montreal, he has studied philosophy and economics, and is currently completing a novel on the pursuit of happiness.

Humanity Doomed, Says Chicken Little – Article by Bradley Doucet

Humanity Doomed, Says Chicken Little – Article by Bradley Doucet

The New Renaissance Hat
Bradley Doucet
January 5, 2015
******************************

A study by a team of NASA-funded researchers has been getting a lot of play in recent months. Headlines scream about the “irreversible collapse” of civilization if we don’t smarten up. In order to stave off disaster, the study says, we need to a) reduce economic inequality, and b) reduce resource consumption, both by using less and by reducing population growth. But a closer look suggests that reports of humanity’s future demise may have been greatly exaggerated.

There are many contentious ideas in the snippets of the forthcoming study excerpted in the various articles I read, but one of them trumps the rest: the time frame. Though some articles fail to get specific, others report the study’s predictions of when we can expect the sky to fall. The best-case scenarios apparently give us 1,000 years before it all comes crumbling down, whereas the worst-case ones give us just 350.

Are you kidding me? Your mathematical models predict collapse in three to ten centuries, and I’m supposed to take you seriously? To quote Michael Crichton, if people in the year 1900 had been worried about their descendants just one hundred years in the future, they probably would have wondered, “Where would people get enough horses? And what would they do about all the horse [manure]?” Today, of course, horse manure in city streets is not a very big problem, thanks to the widespread use of motorized vehicles. A hundred years from now, today’s specific problems will have been replaced by other as yet undreamt of challenges. Three hundred years from now? Please.

By all means, let’s do what we can to reduce economic inequality and use resources wisely instead of wastefully. I suggest greater reliance on markets for both objectives. Population growth is already slowing as people around the world get wealthier, and last I checked, was set to top out at nine or ten billion in the second half of the 21st century. But nobody has any idea what technologies will have been developed in a hundred years, much less three hundred. I don’t, you don’t, and those NASA-backed researchers don’t—whatever their models may say.

Bradley Doucet is Le Québécois Libre‘s English Editor and the author of the blog Spark This: Musings on Reason, Liberty, and Joy. A writer living in Montreal, he has studied philosophy and economics, and is currently completing a novel on the pursuit of happiness.

G. Stolyarov II and xpallodoc Discuss the Future – Video Interview

G. Stolyarov II and xpallodoc Discuss the Future – Video Interview

On November 30, 2014, Mr. Stolyarov was interviewed by YouTube user xpallodoc, and the wide-ranging discussion encompassed subjects from visions of the future, indefinite life extension and the concept of I-ness, the future of money and economies, technological progress, virtual worlds, political barriers to progress, artificial intelligence, marriage and family, and being part of the push toward radical abundance and technological breakthroughs within our lifetimes.

References
– “Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World” – Video by G. Stolyarov II
– “How Can I Live Forever?: What Does and Does Not Preserve the Self” – Video by G. Stolyarov II

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Video by G. Stolyarov II

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Video by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
November 23, 2014
******************************
No realm of human activity in the past century has empowered and liberated the individual as efficaciously as technological advancement. Our personal, political, and economic freedoms – though limited in many respects – today allow us to achieve quality-of-life improvements and other objectives that were inconceivable even a few decades ago. Much libertarian, classical liberal, and Objectivist theory supports this insight, but in our era of increasing salience of advanced technology, this support needs to be made far more explicit and applied toward vocal advocacy of emerging, life-transforming breakthroughs that further raise the capacities of the individual. Gamification, augmented reality, and virtual worlds can play a significant role in enhancing and preserving our physical lives.

***

This video is based on Mr. Stolyarov’s essay “Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World“.

References

Playlist: The Musical Compositions of G. Stolyarov II
– “Ayn Rand, Individualism, and the Dangers of Communitarianism” (2012) – Essay by G. Stolyarov II
– “Carl Menger, Individualism, Marginal Utility, and the Revival of Economics” (2006) – Essay by G. Stolyarov II
– “Ludwig von Mises on Profit, Loss, the Entrepreneur, and Consumer Sovereignty” (2007) – Essay by G. Stolyarov II
– “Open Badges and Proficiency-Based Education: A Path to a New Age of Enlightenment” (2013) – Essay by G. Stolyarov II
Runkeeper
Fitocracy
Fitbit
– “Minecraft” – Wikipedia
– “Oculus Rift” – Wikipedia –
– YouTube Videos of Minecraft Computers (here and here)

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Article by G. Stolyarov II

Individual Empowerment through Emerging Technologies: Virtual Tools for a Better Physical World – Article by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
November 9, 2014
******************************

No realm of human activity in the past century has empowered and liberated the individual as efficaciously as technological advancement. Our personal, political, and economic freedoms – though limited in many respects – today allow us to achieve quality-of-life improvements and other objectives that were inconceivable even a few decades ago. Much libertarian, classical liberal, and Objectivist theory supports this insight, but in our era of increasing salience of advanced technology, this support needs to be made far more explicit and applied toward vocal advocacy of emerging, life-transforming breakthroughs that further raise the capacities of the individual. Gamification, augmented reality, and virtual worlds can play a significant role in enhancing and preserving our physical lives.

I find a lot of support for technological progress, self-determination, and the triumph of the individual over the impositions of the collective in the works of Ayn Rand (as an example, see this 2012 essay of mine for a brief analysis of Randian individualism). The Austrian economists Carl Menger and Ludwig von Mises were also great exponents of individualism, and their innovations in value-theory emphasized the importance of subjective preference in the determination of prices, the work of entrepreneurs, and the effects of policy. They grounded their economic work in a deep understanding of philosophy and offered a countervailing view of the world during a time when postmodernism was gaining popularity. They explained that universal laws of economics, derived from the basic fact of human action itself, are at the root of explaining whether societies facilitate flourishing and progress, or misery and stagnation.

Were these great thinkers alive today, it would have been fascinating to observe their insights regarding the power of technology to enable the personal creation of art which was not technically feasible for an individual in prior eras to create. They would surely recognize the amazing influence of the latest generation of technological entrepreneurs on our lives and well-being – not just in the emergence of computers, the Internet, and mobile devices – but also in less-emphasized applications, such as digital art, electronic music, increasingly sophisticated and graphically immersive computer games, and tools for the “quantified self” – an increasing array of metrics for vital bodily attributes and activities. The convergence of these tools is ushering in an era of augmented reality, which rational and determined creators can harness to achieve their goals more effectively and more enjoyably.

I have seen this vast technological improvement affect my ability, for example, to compose music. In a few hours I can create a composition and hear it played back flawlessly by an electronic orchestra, whereas even a decade ago I would have needed to spend weeks internalizing melodies and variations. In order to play my compositions, I would have had to spend months practicing, even then being quite vulnerable to human error. One of my current ongoing projects is to remaster as many of my older compositions (all preserved, thankfully) as I can using the tools now available to me – enabling their flawless playback via synthetic instruments. Today, they can sound exactly as I intended them to sound when I composed them years ago. Many works have already been remastered in this way (available within this video playlist), which has enabled me to hear and to share with the world pieces which have not been in my “finger memory” for over a decade.

Numerous life-improving applications of augmented reality are emerging now and can be expected to expand during the proximate future. Many of these technologies can have strong, immediate, practical benefits in enhancing human survival and functionality within the physical world. Already, mobile applications such as Runkeeper, scoring systems like that of Fitocracy, or devices like the Fitbit allow individuals to track physical activity in a granular but convenient manner and set measurable targets for improvement. Significant additional innovation in these areas would be welcome. For instance, it would be excellent to have access to live readings of one’s vital statistics, both as a way of catching diseases early and measuring progress toward health goals. This vision is familiar to those who have encountered such functionality in virtual worlds. Players track and improve these statistics for their characters in computer games, where it proves both interesting and addictive – so why not bring this feature to our own bodies and other aspects of our lives?

Computer games – one type of virtual world – expand the esthetic and experiential possibilities of millions of people. While not fully immersive, they are far more so than their predecessors of 20 years ago. They can extend the range of human experience by enabling people to engage in actions inaccessible during the course of their daily lives – such as making major strategic decisions in business, politics, or world-building, exploring outer space, or designing and interacting with a skyscraper without the hazards of being a construction worker. (Minecraft comes to mind here as an especially versatile virtual world, which can be shaped in unique ways by the creativity of the individual. I can readily imagine a future virtual-reality game which is a more immersive successor of Minecraft, and where people could create virtual abodes, meeting places, and even technological experiments. Minecraft already has mods that allow the creation of railroads, industrial facilities, and other interesting contraptions.)

One common and highly gratifying feature of computer games that has long fascinated me is the ability to make steady, immediately rewarding progress. Any rational, principled economic or societal arrangement that promotes human flourishing should do the same. Emerging efforts at the “gamification” of reality are precisely a project of imparting these rational, principled characteristics – hopefully remedying many of the wasteful, internally contradictory, corrupt, and fallacy-ridden practices that have pervaded the pre-electronic world.

Tremendous technological, cultural, and moral progress could be achieved if this addictive quality of games were translated into the communication of sophisticated technical concepts or philosophical ideas, such as those underpinning transhumanism and indefinite life extension. If there were a way to reliably impart the appeal of games to knowledge acquisition, it would be possible to trigger a new Age of Enlightenment and a phenomenon never seen before in history: that of the masses becoming intellectuals, or at least a marked rise in intellectualism among the more technologically inclined. This aspiration relates to my article from early 2013, “Open Badges and Proficiency-Based Education: A Path to a New Age of Enlightenment” – a discussion of an open-source standard for recognizing and displaying individual achievement, which could parlay the abundance of educational resources available online into justified reward and opportunities for those who pursue them.

While some critics have expressed concern about a future where immersion in virtual worlds might distract many from the pressing problems of the physical world, I do not see this as a major threat to any but a tiny minority of people. No matter how empowering, interesting, addictive, and broadening a virtual experience might be (and, indeed, it could someday be higher-resolution and more immersive than our experience of the physical world), it is ultimately dependent on a physical infrastructure. Whoever controls the physical infrastructure, controls all of the virtual worlds on which it depends. This has been the lesson, in another context, of the recent revelations regarding sweeping surveillance of individuals by the National Security Agency in the United States and its counterparts in other Western countries. This inextricable physical grounding is a key explanation for the unfortunate fact that the Internet has not yet succeeded as a tool for widespread individual liberation. Unfortunately, its technical “backbone” is controlled by national governments and the politically connected and dependent corporations whom they can easily co-opt, resulting in an infrastructure that can be easily deployed against its users.

A future in which a majority would choose to flee entirely into a virtual existence instead of attempting to fix the many problems with our current physical existence would certainly be a dystopia. Virtual reality could be great – for learning, entertainment, communication (especially as a substitute for dangerous and hassle-ridden physical travel), and experimentation. Some aspects of virtuality – such as the reception of live statistics about the external world – could also be maintained continually, as long as they do not substitute for the signals we get through our senses but instead merely add more to those signals. However, the ideal use of virtual reality should always involve frequent returns to the physical world in order to take care of the needs of the human body and the external physical environment on which it relies. To surrender that physicality would be to surrender control to whichever entity remains involved in it – and there is no guarantee that this remaining entity (whether a human organization or an artificial intelligence) would be benevolent or respectful of the rights of the people who decide to spend virtually all of their existences in a virtual realm (pun intended).

Fortunately, the pressures and constraints of physicality, so long as they affect human well-being, are not easily wished away. We live in an objective, material reality, and it is only by systematically following objective, external laws of nature that we can reliably improve our well-being. Many of us who play computer games, spend time on online social networks, or even put on virtual-reality headsets in the coming years, will not forget these elementary facts. We will still seek food, shelter, bodily comfort, physical health, longevity, and the freedom to act according to our preferences. The more prudent and foresighted among us will use virtual tools to aid us in these goals, or to draw additional refreshment and inspiration within a broad framework of lives where these goals remain dominant.

In a certain sense, virtual worlds can illustrate some imaginative possibilities that cannot be experienced within the non-electronic tangible world – as in the possibility of constructing “castles in the air” in a game such as Minecraft, where the force of gravity often does not apply (or applies in a modified fashion). There is a limit to this, though, in the sense that any virtual world must run on physical hardware (unless there is a virtual machine inside a virtual world – but this would only place one or more layers of virtuality until one reaches the physical hardware and its limitations). A virtual world can reveal essential insights which are obscured by the complexity of everyday life, but one would still remain limited by the raw computing power of the hardware that instantiates the virtual world. In a sense, the underlying physical hardware will always remain more powerful than anything possible within the virtual world, because part of the physical hardware’s resources are expended on creating the virtual world and maintaining it; only some fraction remains for experimentation. People have, for instance, even built functioning computers inside Minecraft (see examples here and here). However, these computers are nowhere close to as powerful or flexible as the computers on which they were designed. Still, they are interesting in other ways and may employ designs that would not work in the external physical world for various reasons.

Most importantly, the fruits of electronic technologies and virtual worlds can be harnessed to reduce the physical dangers to our lives. From telecommuting (which can reduce in frequency the risks involved with physical business travel) to autonomous vehicles (which can render any such travel devoid of the accidents caused by human error), the fruits of augmented reality can be deployed to fix the previously intractable perils of more “traditional” infrastructure and modes of interaction. Millions of lives can be saved in the coming decades because a few generations of bright minds have devoted themselves to tinkering with virtuality and its applications.

The great task in the coming years for libertarians, individualists, technoprogressives, transhumanists, and others who seek a brighter future will be to find increasingly creative and sophisticated applications for the emerging array of tools and possibilities that electronic technologies and virtual worlds make available. This new world of augmented reality is still very much a Mengerian and a Misesian one: human action is still at the core of all meaningful undertakings and accomplishments. Human will and human choice still need to be exerted – perhaps now more so than ever before – while being guided by human reason and intellect toward furthering longer, happier lives characterized by abundance, justice, peace, and progress.

Strides of Technology, Op. 30 (2004) – Musical Composition and Video by G. Stolyarov II

Strides of Technology, Op. 30 (2004) – Musical Composition and Video by G. Stolyarov II

The New Renaissance Hat
G. Stolyarov II
October 19, 2014
******************************

This 2004 piano composition by Mr. Stolyarov illustrates the determined advances of technological progress, interspersed with the peaceful, leisurely contemplation that technologically driven rises in living standards and abundance make possible.

This work was remastered using the SynthFont2 software, with the Evanescence 2 and GMR Basico 1.1 instrument packs.

Download the MP3 file of this composition here.

See the index of Mr. Stolyarov’s compositions, all available for free download, here.

The artwork is the “Internal View of the Stanford Torus Space Station Design“, painted by Donald Davis in 1975 and released by the artist into the public domain.

Remember to LIKE, FAVORITE, and SHARE this video in order to spread rational high culture to others.